Where can I download the latest version of the free 3D animation software, MikuMikuDance? What is the latest version of MikuMikuDance MMD? Download the 64-bit version of MikuMikuDance. MMD 64-bit. MMD for Windows 8. MikuMikuDance for Windows 7 and Windows 8.
If you were already running MMD 9.12, the only difference in all of the folders is the MikuMikuDance.exe file … Download the MMD 9.14 zip, and drop the new .exe file into your old MMD folder and say YES to replace the old with the new. None of the other files have changed since 9.12
MMD 9.14 now includes LUKA MEGURINE ver 1.1 … an update to the Luka model included in old MMD 8.10! … and 9.14 includes Luka in the Sample(AllStars).pmm dance! LearnMMD still has MMD 8.10 available from our Downloads page.
MikuMikuDance is the free 3D animation software used to create the tons of music videos seen on YouTube! Just search YouTube for MMD … and be amazed!
If you are already running an older version of MikuMikuDance and want to upgrade to MMD 9.14, be sure to open the new MODEL folder inside the 9.14 UserFile folder, Select All (Control-A) … and copy/paste the new data into your existing MODEL folder. Click “Yes to All” to replace your existing old standard models with the new ones … including Luka! Read more
I, like the rest of you, have seen the Touhou videos on YouTube and NicoNicoDouga. Bad Apple is arguably the most famous of these videos (Here’s a link to a comparison video of the original shadow animation and an MMD version: https://www.youtube.com/watch?v=XXQqJDHzcHg ). I will be the first to admit that I am a late comer to Touhou fandom. I started collecting these models for their character design rather than back story. Thanks to the help and information of two friends of mine (Nick and Alex) I now have a better appreciation of what Touhou is about.
I noticed that one of the major characters had an effect associated with her. Yukari Yakumo is a gap youkai. She has the ability to open up portals in time and space and thereby manipulate boundaries. The gaps she opens up seem to just float in mid-air and blend into the surrounding scenery. She can also bring and take things through these gaps.
I downloaded a version of Yukari’s Gap from this Bowl Roll account (http://bowlroll.net/up/dl40910) and the password is one that you’ll have to figure out yourself by going to the original NicoNicoDouga video (http://www.nicovideo.jp/watch/sm19593150 ) this isn’t a difficult password.
Once you have downloaded the model you would load it up just as you would a regular MMD model. You’ll notice that you have two models. One is larger than the other. It will show up as three pink bows and a series of normal bones (rotate and move). Because they are normal bones you can create motion data to open and close these gaps. The two left and right furthest from the center bow will control a whole chain. The model also has a mother bone so it can be set on its side and used that way.
If you want Yukari’s Gap to suddenly appear out of thin air then it would be a good idea to position the model and use the disp check box in the Model Manipulation Panel (MMP). For more details about this feature I would recommend you check out these two articles: http://learnmmd.com/http:/learnmmd.com/use-stage-changes-in-mmd/
Please note that only the bows will appear and disappear. The most troublesome thing, about working with Yukari’s Gap, is not knowing its boundaries. The effect is invisible and it can hide a lot of the stage, model and accessories. I know of two ways to work around this. The first is to change the draw order of the models so that Yukari’s Gap appears as a solid white block with bows on it. This is done by clicking on the Background tab on the main menu bar. The other way is to load up the model and open up the gap. This will allow you to see how the model works in situ. After you have finished your model’s motion data you can add in any opening, closing and display data.
I have uploaded a video showcasing the gaps and two different Yukari models at our YouTube channel: http://youtu.be/lYFiLIff_7U
Have fun with this.
Yukari Yakimo by Min.
Yukari’s Gap model from anonymous’ Bowlroll Account
Sky dome by Kaahgome.
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My new “Ring Around the Moon” MMD video is on YouTube …
This little LearnMMD Project was fun to do … only 40-seconds long … and the lip-sync motion files are included in the download from the LearnMMD Downloads page.
We are calling this a “project” rather than a “meme” because only the WAV file … and the lip-flapping motions … are included in your download zip. It is up to you to create the scene and to create your own animation motions.
I wanted to show the lovers lying in the grass in a park-like setting. I chose one of the lawns featured in the MMD Batokin Island stage. My choice had its problems … mostly because of the slanted ground where I did my “shooting” … but, once I had the models placed and rotated to match the ground, I was ready to go.
I selected my Neru model, “TDA Neru -One Piece-”, from the list of Neru models on citrusmoothie.tumblr.com. The link, there, takes you to a Bowlroll.net page … where you find out that the password given to you by citrusmoothie was incorrect. The real password is TundereBisyoujo
I searched and searched for a Len model that looked masculine, enough, and still looked to be close enough to the same species as my TDA Neru. The TDA Len model had been created from a Miku base … and he DID look rather effeminate … maybe cuter than Neru! … so I settled upon another Citrusmoothie model, “f_tr Len”. This model was easy to download … no password needed. He had really clunky teeth which I was able to switch off. He almost lost the part because of his bad teeth!
The highlight of my little animation is in the second verse where Len draws “a ring around the moon and a line from start to star.” I enjoy how both models follow Len’s hand through the motion … Watch the hands; I made use of my hand-pose collection to quickly roll the fingers from a sharp pointing gesture into a relaxed pose and back into a “point”… back and forth. Check out the Downloads Page to download my set of hand poses. They are a real shortcut in any animation!
One of the problems I encountered and had no solution for was Neru’s skirt and hair … There was an obvious interference going on in which her skirt fought with the ground, or with the model’s legs pressed against the skirt … and some of the nice little curlies near her right eye would not “be still”, but were constantly flipping and flapping about. The “skirt” issue I dealt with by not letting the camera “see” that portion of the scene where all that action was going on. The “hair” issue is still there … I decided to ignore the hair problem and just let it do its thing. Watch for the hair action as you watch the video. (I am hoping that you might not have seen it until I pointed it out to you, just now. “:o)
I hope you will enjoy my efforts … and I hope you will try it for yourself. Download the ZIP and create your own version of Melanie’s “Ring Around the Moon.”
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One of the powers of the 3D animation software, MikuMikuDance, is that it will generate ground shadows in your animation … but it will do so only at the precise level of the Coordinate Axis grid. If you have the grid positioned ABOVE your stage floor, the shadow (and the model) will seems to float above the floor. If you have the grid positioned BELOW your stage floor, the shadows will not be visible … and your model’s feet, standing on the grid, will look to be sunk into the floor.
You might be tempted to use the Y axis control to raise (or lower) your model to make it “look right” as it stands on your stage. If you DO … the ground shadow will stay with the Grid … and probably will not show in your animation.
The “MMD Batokin Island” stage provides an extreme example of this shadow issue since the area I wanted to use was on a slant! I had decided that I wanted to create my animation using that section of “grass” on the MMD Batokin Island stage. My first attempt found me moving Miku up and into the grass area of the stage. The problem was … how can I get Miku to cast a shadow?
I decided to “show” the grid, attach the stage to a dummy bone, and then move the stage into a position that “worked” with the grid. You can see that the horizon line is rotated away from the horizontal in an effort to get the grid to sit flat on the grass. The landscape was not “flat” … and so I couldn’t get the grid to sit flat on the grass over its whole surface … but … close enough …
… will probably not require this much action … most stage models are designed to work well without needing this kind of adjustment. But … if you decide to “go off-road” … this technique may help you to cast shadows.
The MMD Batokin Island stage is easy to find on the web. I did a quick Google search and found a handful of sites offering the same link. This DeviantArt page has the link and the password. The link takes you to a Japanese page … enter the password into the open blank and click the download link. On the next page, click the link again. (Sorry, in advance, for the sex-crap you are going to see there … just get through it quickly!)
When you first arrive on Batokin Island, you seem to have a dance-floor on the beach!
Swing the camera around and take a look at your new real estate … it’s a totally awesome place!
Add the skydome and remove the coordinate axis display to get your shoes full of sand.
How do I use the Multiply of Facial Expression(f) command in the MMD Edit Menu? How can I adjust the mouth motions to better fit my model?
Have you ever downloaded a motion file for an MMD meme only to find that the mouth motions were not strong enough, too faint, or maybe too strong, for your model? Have you ever created your own lip-sync motion and then decided that, maybe, parts of it needed to be stronger … needed to open the mouth farther than what you have saved? … This tool is the answer to your problem!
The Multiply of Facial Expression(f) command lets you magnify the amplitude of the motions you have created. It only works on Facial adjustments … and it only works on the red diamonds that you have selected. You can use the “Range Select” function to identify all of the facial diamonds in an animation … or you can hold down the shift key as you select particular diamonds in your animation.
With your diamonds selected, you choose the command from the EDIT Menu.
The command has two windows … The first MULTIPLIES the existing values of the selected diamonds by the number you enter. If you leave the setting at 1.0 and click OK, nothing will happen. Your existing values have just been multiplied by a factor of 1 … no change in the final values. If you enter a value of 2.0 … all of the values in the selected diamonds will be Read more
I just completed the lip-sync motion files for the “Ring Around the Moon” WAV file that is included in the ZIP folder that you can download from our Downloads page.
I am calling this a “Project” rather than a “meme” because we are giving you only the WAV file … and the two .vmd lip-sync files for the mouth motions.
Create your custom version of our little song and post it to YouTube! … include MMD “Ring Around the Moon” in the title of your video. Send us a link to your video so that we can write about it on our pages, here, at LearnMMD.com.
See the original article about this project for the full credits for Melanie’s “Ring Around the Moon”.
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fun things from Japan, often with fast shipping from their warehouse in San Diego!
Click an item to see more!
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