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Advanced subtitles for MMD: Using MikuTelopE

KillerBeer, 28 December 2014, No comments
Categories: KillerBeer, MikuTelopE Subtitles, Using MME Effects

A feature article by KillerBeerWhat is MikuTelopE effect? How can I make subtitles for MMD? What is better, Nameplate or MikuTelopE?

Provide your videos with subtitles

In the age of silent movies, Kaito and Rin Kagamine couldn't speak... they needed subtitles for MMD!Until lately, Nameplate MME effect was the only method to add text messages to your MMD pictures or videos. Alas, with all its advantages, it also makes subtitles creation rather painstaking, especially when you need more than one phrase to appear. You have to prepare each subtitle as a separate .png file in the image editor, then adjust its position on the screen using Dummy Bone… and then you decide to move your camera and desperately try to figure where your title disappeared to. Here’s an alternate method to add text to MMD.

MikuMikuTelop, originally written by SoboroP and then translated into English by harryhack91 as MikuTelopE (along with fixing the bug that prevented its usage on computers with non-Japanese locale) is not an MME effect as such but a *tool* to generate ones. Using it, you can apply any volume of text messages to your MMD video in a breeze.

Download the archive from the link provided on a dA page mentioned above and unpack it somewhere in your MMD folder. Launch the MikuTelopE.exe, hit “Load” and select one of .txt files in the “samples” folder (your actual files don’t have to be resided there, so apply whatever policy you use to organize your files, as long as you can find your works afterwards :) ). Immediately you will see that a subfolder named “your_file_name_MMT” is created next to it. Load your MikuMikuDance project, open “PostTelop.x” (at this moment the screen will turn red; keep calm and carry on) and then “MikuMikuTelop.x” from that subfolder into the Accessory Manipulation Panel, and you’re good to go. Hit “Play” and you will see your subtitles playing on top of a video you made. That’s it, there’s nothing else you need to do to make subtitles!

…Provided you have the file, of course. Read more


MMD Hand Poses make Animation Easier

Reggie_Dentmore, 13 December 2014, No comments
Categories: Animation Shortcuts, MMD Tutorials, Reggie Dentmore, VPD Files

A Feature Article by Reggie Dentmore on LearnMMD.comWhat is an animation shortcut? How do I use pose files? What’s a .VPD file? Why would I want hand poses?

 

Hand Poses
make a great Animation Shortcut!

Load hands poses a few frames apart to get an animation like this one!When I first started working with MikuMIkuDance, it was a desire to create my own animations from scratch that energized me! I jumped right-in and found out how detailed and complicated the work would be.

I discovered that having a set of model poses available “on stand-by” would speed-up the process. I created a couple of poses … not for the whole model … but just for parts of the model … like “Left arm relaxed” … or righ-hand pistol-point … or left-hand relaxed-open.

I don’t know about you … but I bet you are the same as I am … When I start a new project, I want to get right into animating the scene … the actions and interactions of my characters; I don’t want to spend time on the little details .. I want to see my models in action … NOW! … so, having a few poses available lets me load my models, load a pose for each one … and start animating.    Once I am well into the animation and my “creative fire” has died-down, a little, I can go back and move a few bones, here and there, to get away from the “saved” pose data that I had loaded.

Whole Body Poses are a good start…

Visit our Downloads Page and download "Reggie's Little Pose Collection"

I have only a few “whole body” poses saved. They are great as the “first thing you do” when you load a model.  … Open Miku; load the “Livelier Pose” … just like that … to snap her out of that frozen “just loaded” stance. She instantly looks “composed”.

I have Stella the Alchemists “Standing 1 – Shoujo Walk” pose for a demure stance … my “Reggie’s Livelier Pose” fora good starting position … and my “Reggie’s Stand Dejected” pose for when I need someone looking a bit “down”.

Download Reggie’s Little Pose Collection.

Not “Whole Body” … but just as useful are my “Right Arm Relaxed” and “Left Arm Relaxed” poses which, by themselves, This animation is just two full-body poses, twenty frames apart.relieve your newly loaded model from her stiff position.

 Slide one pose into another…

You can see, here, that almost instant animation is possible … This image is just two poses, 20 frames apart … with a bit of a pause … before returning to the original pose, again. If nothing else, it’s an easy way to show a friend how MikuMikuDance works … the way the program can create all of the in-between frames to make a smooth animation for you. Read more


How to Use the Ghost Effect for MME!

How do I use the Ghost Effect for MMD? Where do I get the Ghost Effect for MikuMikuDance? I can’t get the Ghost Effect to workA Feature Article by contributor ARIZONA on LearnMMD.com in MME!

How to use The Ghost Effect.

Ghosts are generally seen as unwanted entities. However, in MMD and film making in general, they are very useful and not just for scary stuff (The Ring). They can further a story (The Sixth Sense), add comic effect (BeetleJuice), provide advice and inspiration (Star Wars), and even be the main protagonist (Ghost).

The Ghost Effect is a handy tool for your MMEffect tool box. You can download the Ghost Effect at http://harigane.at.webry.info/201010/article_1.html . You will find it listed as “Ghost.” Make sure you put it in your Effects Folder (You have made one, I trust). I’m also assuming you have installed the latest version of MMEffects. If not, then check out this article: http://learnmmd.com/http:/learnmmd.com/download-mme-install-mikimikueffects-add-effects-mmd-7-39/ .

As usual, load all your models, motion, and camera data. Effects should be loaded last. They are a drain on your system, your CPU will thank you. The Ghost Effect (Ghost_v005 at the time of this writing) file has several elements the ones you will be working with are: Ghost X; Ghost Mask1; and Ghost Object.

Spirited Away.

Open your Accessory Manipulation Panel (AMP), load and register the Ghost.x file. Then click the MMEffect button at the top right and select the Effect Mapping option. A new window will open and it will have three tabs: Main, GhostRT and MaskGhostRT (side note: RT is short for Render Target). Click on the check box next to the name of your model then select the Set Effect Button. You may have to navigate your way back to your Ghost Effect file. Then choose the Ghost Effect Object in the new window that pops up. Your model will now disappear. Don’t panic! Ghosts appear and disappear all the time.

Ghost Effect for MME. Si for adjust start at top or bottom, Tr for Transparency.Now, click on the GhostRT tab; make sure your model’s name is highlighted and this time, use the Remove Effect Button. This is one of those instances in order to set the effect you have to remove it. I totally understand how counter-intuitive this sounds however, trust me on this.

Now choose the MaskGhostRT tab and click and highlight your model’s name and opt for GhostMask1 (I haven’t been able to use GhostMask2, nothing seems to happen). Viola, your model is now back. I realize your model doesn’t look any different than when you first loaded up the effect. That’s because the controls are in the AMP. Don’t forget to click the OK Button.

If you’re the other person who’s read my article on accessory manipulation, then you know how to work the Si and Tr fields and all the other fields in the AMP. (It’s here if you want more info: http://learnmmd.com/http:/learnmmd.com/use-accessory-manipulation-fields-to-positionadjust-accessories/  ). Remember, 1.00 is the absolute maximum value for both of these fields for effects.

If you watch the animated.gif, you will see these Ghost Effect options at work. If you adjust the Si field from 1.0 to .0, then your model will start losing their opacity from the bottom up. When you apply the same numeric values to the Tr field, then your entire model becomes more transparent. Allow yourself freedom to mix and match these options.  Don’t forget to register your changes. I’ve uploaded a video featuring the Ghost Effect for our YouTube Channel. It’s here:  https://www.youtube.com/watch?v=Y2TBtrUJa9Y&feature=youtu.be

The Ghost Effect is more than just an effect you use for Halloween. Ghosts aren’t just seasonal entities. You can use them all year long. So, don’t be scared of ghosts or the effects they have.

Have fun with this.

Sources:
Model: Default Meiko Sakine.
Motion Data: CaramelDansen by Unknown.
Effects: Ghost Effect; SSAO; and o_SelfOverlay.


– SEE BELOW for MORE ARTICLES on similar subjects …




Mahlazer’s Walking Motion vmd file download for MMD

Reggie_Dentmore, 09 December 2014, No comments
Categories: Make a Smooth Walking Motion, MMD Tutorials, Reggie Dentmore

A Feature Article by Reggie Dentmore on LearnMMD.comHow do I make a walking motion in MikuMikuDance? How do I move the body to make walking motions in MMD? Can I make my model walk in place?

Can’t talk-the-talk if you can’t walk-the-walk!
Analyzing Mahlazer’s MMD Walking Motion…

I just saw Mahlazer’s new video posted to YouTube that included a link to the motion and See Mahlazer.'s Marie Rose video on YouTube!WAV files used in the video …  I had to have ‘em!

After unzipping the files and starting a new MMD animation, and trying out the new VMD motion files, I could see that I probably wouldn’t be using them for anything I’d be going to do.

Mahlazer_walking_opti… but … I noticed the nice walking motion Mahlazer had created for the opening seconds of the animation.

With a little bit of copy/pasting I was able to make a continuous walk! Mahlazer’s walking cycle repeats itself using frames 15 thru 54. I kept it going until I got the walking motion to include nearly 1000 frames.

DOWNLOAD the walking-motion zip!

You can see that the model is walking-in-place … walking with a will, like she’s on a mission … shoulders back and a solid, confident stance. The only change I made to the basic pose in Mahlazer’s set-up was to bring the models left arm forward … my downloaded vmd file had the model’s arm and left hand behind her back.

I liked this motion because it’s more complicated than Read more

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