Ball
Toss - Page 1: Use Google SketchUp
and the 3D-RAD Plugin to Make a DirectX Ball Accessory for
MikuMikuDance 7.39
Start by opening Sketchup
and "Get Models".
Search for "ball" or, like mine: Master Ball ...
Download
the ball and see that it is HUGE when you first get it.
Use the Scale tool to reduce the size of the ball ... make it pretty
small, as shown:
Now you will want to move
the ball until it is centered on the red/blue/green axis point. HINT:
Move your view way up close to the ball so it is large on your screen
to make it easier to make fine moves as you center the ball on the grid
lines.
Now use the 3D-RAD Plugin
in SketchUp to transform the SketchUp model into a DirectX model for
use in MikuMikuDance 7.39 (You can get info and Downlaod that Plugin
from the LearnMMD.com pages: HERE
... also see
the CONTENTS on the LearnMMD.com's
home page for still more
info. There's a lot to learn ... Let's Learn How to Do Everything!)
Save the new ball.x file
inside the Accessory file in the Users
File in your MMD folder.
Open MMD and LOAD the new
ball accessory.
You should see this:
Now LOAD the DUMMY BONE and go back to the Accessory view and attach
the ball to a bone. I chose Bone 5 ...
Use the Dummy Bone to move
the ball into position:
LOAD your dance model ... I chose Meiko because her hands are easy to
see ...
FINALLY ... Carefully
pose your model and move the ball Dummy Bone into position:
That's ALL THERE IS TO IT
! ":o).
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How
do I make an accessory for MikuMikuDance 7.39? How can I use SketchUp
to make Accessories in Miku Miku Dance 7.39? How do I use Google
Sketchup to make a DirectX model? How do I get a ball for MikuMikuDance
7.39?
Using
Google SketchUp to make Accessories for MikuMikuDance is a
powerful tool that you will want to learn. To do so, you will need to
add the 3-D
RAD plugin to your SketchUp program so that you can save models as
DirectX
files ... with the .x extension that MMD 7.39 will recognize.
If
you haven't already got that plugin, go to my DOWNLOADS
page and find the link to get your 3D-RAD plugin. Follow that link to
get info and instructions for using the plugin. The pages of
LearnMMD.com have several articles covering the use of the
3D-RAD plugin.
To
start this excercise, Open SketchUp and click the Get Models tab at the
top right of the screen.
Choose
any model you wish ... I chose a Pokeball because I want to create an
animation with Miku Hatsune tossing around a Poke-Ball.
Use
SketchUp's SCALE tool to resize the ball to suit your needs.
Now
move the ball to center it on the center of the 3-axis grid. You want
the axis lines to pass through the center of the ball so that your
finished model will
rotate smoothly as you use it in MMD 7.39. The relationship of the axis
grid to the model, here, transfers along with the model as you
transform
it into a DirectX object and then open it in MMD.
Select
and Delete the Woman figure ... or it will become part of your model.
All
set to convert? Go to the PLUGINS tab, select the 3D-RAD plugin, and
choose: Export as Generic DirectX (include backfaces),
name your file, and choose to save it into the Accessory file inside
your Users folder inside your MMD
folder.
Now
... open MMD and LOAD the new accessory. See that it arrives attached
to the Ground. You will want to LOAD the Dummy Bones ... and then come
back to the Accessory mode and attach the accessory to a dummy
bone.
See
the enclosed illustrations ... read more about Dummy Bones ... and away you go!
----
For
my character's pose, I took the shortcut of using a saved hand pose:
Right-Hand-Relaxed-OpenRD to give that nice shape to the hand. You can DOWNLOAD
all of my Hand Poses and save inside your Users Pose Folder
for your future use.
Have
fun ... keep practising ...
Keep 'em dancing!
Move
on to the next step in "tossing the ball" by creating the ball's motion:
In the
next page we will set up the ball's motion before adding the
hand/arm
motions.
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