What is a VMD file in MikuMikuDance 7.39? How do
I use VPD files? Can I swap VPD files with VMD files in MMD 7.39?
MMD takes advantage of all sorts of data types ...
A little story, I had recently downloaded an effect called the
Sakura Petals Effect and put it into my
accessories file with my other effects. I opened up my MMD; loaded my
model; and loaded the effect and got an error message stating it wasn’t
an .x file. So I looked at the file’s properties and saw that it was a
.pmd file. Until then, I had never seen a PMD "effect" (Not that my
experience is so vast). So, on a whim, I moved it into my models
folder. I went to the same procedures and this time it worked. This
same thing happened to me with some stages I have downloaded. A PMD
file Loads from the Model Manipulation panel ... even if you consider
it to be an "Accessory" or an "Effect". Likewise ... a .x model will
only load from the Accessory panel.
MMD takes advantage of all sorts of data types. Many are for showing
visual items; others for poses and motions; and only one for music
(.wav).
Specific to our use in MMD:
.vmd
- means Vocaloid Motion Data. A motion sequence for a
particular set of moves, actions, facial movements, are saved as vmd's.
These would be filed in your MOTION Folder.
.vpd
- Vocaloid Pose Data- data for a vertical column of
registered position diamonds in MMD ... a single frame ... is saved as
.vpd file. ex.:Reggie’s Collection of Hand Poses found in “Downloads”
section. These would be filed in your POSE Folder.
.pmd
and .pmx - are the Polygon Models of our
dancers in MMD. These would be filed in your MODELS Folder. (Some
of you old-time graphic artists may recognize a PMD file as a product
of Adobe Pagemaker. That's a different animal, altogether.)
.pmm
- in MikuMikuDance is a saved "dance" file ... linking all elements of
your dance ... wav, motions, models, lights, camera, sets, accessories,
and etc., into a single location.
.x
- is a file extension used for DirectX models, mostly associated with
inanimate objects such as stages and props ... but occasionally you may
find a model made with .x extension. These would be filed in your
ACCESSORY Folder. (PMD Editor let's you add bones to a .x
model.)
.xf
- used for effects in MME. It is essentially a .x file linked with
coding to a .x model to allow the effect to be used. These would be
filed in your EFFECTS Folder along with their associated .x models. (There
IS NO Effects Folder until you create one. I made my Effects Folder
inside of my Accessory Folder so MMD can find it when I use the
Accessory Panel to Load an effect.)
.vsq
- Vocaloid Sequence motion data used mostly for lip synching. (MMD
has a routine allowing this file type to program the lip-flapping
motions, but I have never seen such a file in use.)
Specific to images, graphics, and texture/colors
within .x and .pmd models:
.bmp
- Bit Map Image utilized for clothing, backgrounds, textures and
accessories. BMP is an old 8-bit color system using indexed colors ...
"loss-less" in that no data compression is used ... large file sizes
... limited to 256 colors in a document.
.jpg - JPEG images, RGB color for our use, yield smaller
file sizes using data compression techniques that trade some image loss
for smaller file sizes.
.png
- Portable Network Graphics, a "loss-less" file compression technique
that compresses for small file size yet "decompresses" to yield an
image without data loss.
.gif
- An early form of a loss-less data compression format using "indexed
colors" allowing only a maximum of 256 colors per image. (The
"Loss" happens when you convert your RGB image into "indexed color
mode" before you save it as a GIF ":o). File sizes can
compress to be quite small as you limit the number of allowable colors.
.psd
- Adobe Photoshop Document. The proprietary Photoshop file format.
.tif
- Image file format using no data compression; resulting in huge file
sizes. Your RGB image is saved pixel-by-pixel for a loss-less image
file. Often used by "fine-art" digital graphic artists and
photographers.
Some other file types you may see ...
.vac
stands for Vocaloid Accessory File (.vaf is used by Microsoft for their
Vanilyzer project- in case you were wondering) allows you to link
accessories like Neko Ears to a specific part of the model, in this
case the head.
.tga
refers to Targa Graphic Assist in color and texture rendering models
and stages.
.dds
Direct Draw Surface used in DirectX 3D modeling.
.sph
Vocaloid Sphere Mapping file usually associated with .bmp mostly to add
a shiny texture to clothes and hair.
.mqo
Images and textures created using a program called Metasequoia. It is
very similar to Blender and Gimp.
Side note:
I have never downloaded a model that had turned white when it was
opened. I also don’t have my laptop recognizing Japanese. So I’m
working on the theory that the folders in MMD are type specific (at
least in Windows 7). I could be wrong; however I did find a solution
that works for me. I’m perfectly willing to accept any MMD problem
could just as well be attributed to a miss-connection or short between
the head sets.
Please let me know your experiences.
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