How do I attach an item or accessory to a bone in PMDEditor? What is weighting when using PMDE? How do I weight an
What are you Weighting for …
Attach an item or accessory to a Bone in PMDEditor!
Let’s say you have just made a model. It is truly exquisite – it has all the parts you wanted, the facial sliders are great, the bones are named (between you and me, I never do that), and its textures and sphere files look great. You save the model and open up MMD to test your model out. It looks great when you open it, but
I know it’s hard to believe in your sorrow, but many other people have this problem. You are not alone! Lucky for you, I do know how to fix it…
I have had the exact problem…my new model UTsune Mactoshi (download here: http://browse.deviantart.com/?qh=§ion=&q=learnmmd#/d5afn4i) had a shirt that WOULD NOT COOPERATE. When she jumped, bent, or squatted, her shirt would stretch and glitch out. I had no idea how to fix this problem, so I asked the knowledgeable deviant FicticiousAnimation, a co-author here on LearnMMD.com. He knows a lot about PMDE. He said you have to attach an item or accessory to a bone in PMDEditor.
That’s what led me to write this article. “Weighting” in PMD is simply attaching a part to a bone. That’s all it is! It’s not as simple as adding textures and sphere files, but it is pretty easy overall.
Make a folder. Copy a base…or a model…
Now let’s say you want to put an ice cream cone in the model’s hand. Download a vanilla/chocolate cone here: http://mmd-mall.deviantart.com/gallery/?set=26458472&offset=24#/d52377f Copy the ice cream cone and its textures into the model’s folder.
Open up your model in PMDEditor.
This step is the most painful. You have to go through all of those Japanese bones and pick the left hand bone! The bone you pick will turn red on the model, which is helpful. (The hand
You have successfully weighted a model!!
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