How do you get a model to grip accessories better in MMD? How can you fine tune accessory
Get a Grip! More on Accessory Manipulation in MikuMikuDance
If you are an avid reader of LearnMMD, I hope you are now getting comfortable with using the dummy bone and the Accessory Manipulation Panel. If you’re thinking “What’s a dummy bone?” then you need to refer to some of the other articles in this site. Believe it or not, you can fine tune your accessory manipulations.
Helping Your Models Get a Grip.
The Spin Cycle.
If you add a dummy bone to an accessory it is just as easy to manipulate. So why not manipulate an accessory, like a stage or a sky dome, in a different way? Why not have it rotate? This adds a unique visual element to your animation. The dummy bone and Accessory Manipulation Panel can be used for more than just helping your models grip accessories.
Try this experiment. Load some model, motion data, and .wav data files in MMD. Now add a stage or sky dome and attach a dummy bone to it and register that initial position in the Bone Manipulation Panel
Make sure that dummy bone is displayed in the Model Manipulation Field (MMP). Go to the FMP and type 500 in the numeric field. Go to the BMP; click rotate and turn the dummy bone one-quarter turn and click register in the BMP. Repeat this for every 500 frames until you reach the end. Then press play. Your stage will turn while the animation runs. You can try this with different speeds.
Have fun with this.
Credits:
Model: Default Animasa Kaito.
Stationary Stars by Nanami (with Object Luminous Effect).
Wooden Mallet by TrackDancer.
I uploaded a version of this experiment to our YouTube Channel.
http://www.youtube.com/watch?v=Cvoru3UwAcA&feature=g-subs-u
Check it out and respond your version. We’d love to see it!
– SEE BELOW for MORE MMD TUTORIALS…
— — —
– _ — –