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An MMD Walking Motion: Creating it is easy!


How do I create an MMD walking motion? Is there any motion data for walking? How can I make a walking motion in MikuMikuDance?

Ready! Set! Motion!

How to create an easy MMD walking motion

In the past few weeks, I’ve had a lot of problems creating an MMD walking motion in my animations.

There’s no need to go surfing the internet for hours on end trying to find a motion data for it anymore!  This is because I have a solution! I looked at Reggie Dentmore’s walking motion, and tried to re-create it. A few failed attempts (about 5 to 10), a few changes, and finally, I (hopefully) perfected it!

 

 

 

Step 1…

Start at frame 0. Put your MMD model (in my case, this is Miku) in a standing position. Make sure to register this, or things could go horribly wrong! To register, just click on select all and click the register button in the bone manipulation box.

 

 

 

 

 

Step 2…

At frame 25, select the leg IK_R bone that’s located at the base of the heel (it doesn’t matter if you are selecting the left IK bone or the right one). This bone controls the leg, and we are going to use that to our advantage.

Step 3…

Drag the IK_R bone forwards, so that the leg stretches out. Register this. Also, be sure to register the other IK bone, IK_L, that you’re not using in it’s place, otherwise it’ll look like your model is skating rather than walking.

Step 4…

Select the center bone, and move it forwards, so that it looks like your model’s center is about to go over her knees. Register this too.

 

Step 5…

Go forward another 25 frames and repeat the steps, but do it with the other IK bone instead (if you were using the right bone, switch to the left one and repeat the steps. Same as if you were using the right bone)! Be sure to register the old foot’s position each time.

 

…And that’s it!

In just a few minutes, you will have a brand new (awesome)  MMD walking motion! Now how hard was that?


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