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MME DiscoLightEX v003 effect easily adds life to your MMD scene!


How do I use the DiscoLightEX v003 MME effect in my MMD animation? What’s new in the DiscoLightEX v003 effect?

MME DiscoLightEX v003 Effect…
…easily adds life to your scene!

LearnMMD.com has a tutorial to show you how to use the older version of this effect: DiscoLight

THIS tutorial shows you how to use the newer DiscoLightEX v003 Effect

MME DiscoLightEX v003 Effect

Download the effect: http://harigane.at.webry.info/201209/article_1.html
That page has MANY effects available. We are looking for the one called DiscoLightEX…

I always use Bandizip to unzip my downloads; it keeps the Japanese characters intact.

DiscoLightEX v003 Effect is super easy to set-up…

Load your model and a stage… and go to the View menu and turn off the Ground Shadow. This effect casts its own shadows!

And then, like any dance model, use LOAD in the MMP to load the controller: DiscoLightEx.pmx. MMD may take up to a minute to “come back” after you OK to load that controller. When it does, you will see the basic “light” shining on your model and set.

Now go into Camera mode and load the effect file DiscoLightBall.x… and see the HUGE disco ball on your stage floor! Use the Si size adjustment to bring the ball down to size: 0.3?, your choice.

You cannot position that ball as an Accessory… you need to go back to the Controller and then use the XYZ rollers to position the ball… and register your new position. NOTE that the light shining from the ball acts “like real”: moving it closer or farther from your model and stage changes the size and intensity of the light image… the light really does “shine”!

I moved the ball forward (towards the audience) and a little up and left of my dancer.

Now take a look at the controllers sliders!

The “Eyes” and “Mouth” sliders control the spin of the ball. Play with it, a little, and you will understand. The + and – roll the ball left or right/up or down.

The LtType slider is how you control the various lighting effects… spots/sparkles/flowers, etc. I tried setting-up a gradual morph from one into another, like frame 30 is position 1 and frame 80 is position 2, but that didn’t work; it just sort of clicked from one morph into the next. You CAN change that setting during the animation, as I did in my demo video.

LtPow is Light Power… default is full brightness! As you slide the slider, the light effect grows more dim… which enhances the color of some of the versions.

SdBlur and SdDens control the shadow in the effect. As you would think, one makes the shadows blurry/softer while the other makes the shadows less intense.

Add this effect last!

As you try to animate while this effect is running, you will see how distracting it is and how unevenly it moves; how jerky the motion appears to be. Almost no way can you do good work with all that action going on! So, add this effect after your animation is complete. When you Render to AVI, the action in the actual final video will be smooth as silk.

Adjust the stage lights…

To get the best color out of the effect, I increased (lowered) LtPow, a little, and then lowered the house lights to darken the stage… allowing the colors in the effect to shine through.

That’s all there is to it! … not!

Yes… and no… for what most of us want, we know what we need to know! But if you translate the ReadMe, you will see that more is available. You might edit the .FX files to modify the effect… and if you are running MMM (MikuMikuMoving), you will need to do a bit more work as outlined in that ReadMe.

Please add a comment to this tutorial if you find out more to share with us about this effect.

CREDITS:

Enjoy MikuMikuDance!

 


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