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Pose characters in PMX Editor and export as OBJs for Poser


Pose characters in PMX Editor and
export as OBJs for Poser!

 

Readers DO send us emails asking questions about MMD…

Questions on Basics…

… and NOT so basic!

A reader emailed a question…

Hi,

I’ve been using 3d art programs for a long time – but I’m a newbie to MMD.

I want to pose characters within PMX Editor and export the OBJs so I can use them with my Poser content.

I have learned to export the OBJs via PMX Editor, adjust the textures and UVs, and can import them as
static props in Poser …

… but I don’t know how to pose them within PMX Editor – so I can export them in the pose that I need.

Can I export posed characters from PMX Editor?

Can I pose a character in MMD then export pose-information to PMX Editor?

(I could re-rig them with bones in Poser … but it’s fiddly and I’d like to avoid it.)

Any advice or suggestions you could make would be gratefully appreciated.

LearnMMD’s KillerBeer replied…

I *honestly* did not expect to give a positive answer to this one, but wonders never cease.

Ok, since you mentioned you’re working with PMXE and not PMDE I will assume you have this version as it has the best translation, *and* is the latest: https://www.deviantart.com/inochi-pm/art/PmxEditor-vr-0254f-English-Version-v2-0-766313588 (*) . I thought I’m used to ibozo’s version already, but I wouldn’t guess there’s a pose export functionality even if I tried. *EDIT 2018: replaced the link with the *newer* “latest and best”.

Now, in the PMDView window’s toolbar press a “T” button to open a TransformView window (or press F9). This is a tool used for debugging edited models and you can shift and pose a model in it as if it were opened in a proper MMD. There is even a “Edit”->”VPD file-related”->”Load” menu command that’s supposed to load ready poses prepared in MMD, but I found that it distorts the view horribly to me. I *suspect* that it has something to do with me not having the locale set to Japanese on my computer and comma/dot being perceived incorrectly due to that (.vpd files are in essence simple text files), but I didn’t bother to check; you may try, if you’re interested, or otherwise simply do all your posing in TransformView.

When you’re done, in *TransformView’s* menu (not the main menu or elsewhere) select “File”->”Save model” (not “Save model as”). It’s supposed to change the name to XXX_ShapeChange.pmx with XXX being your source model, but you still better keep backups. Now, reopen *that* model and export it into .obj. Kablingo!

Also there’s an option I didn’t bother to check if it really works as intended but you may try if you’re interested. There’s a Blender plugin pymeshio that allows exporting models from Blender into .pmd/.pmx preserving bone structure if present. I used it to import ripped models from Portal, but it supposedly works the other way too. So, if you succeed to find a Blender->Poser plugin that *also* transfers bone data, you’d be able to import complete rigged MMD models into Poser and work from there instead of messing with PMXE.

Best of luck.

Our reader replied…

… Aaaaand it works perfectly!

You know; there are boards on Blender, Daz Studio, Poser, even ZBrush … thinktanks of people all over the world — who haven’t found a simple solution to this problem in many years.

And you have done it in two days.

You’re awesome.

Thank you *SO* much!

How cool is that… ? … AWESOME!


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