Try Reggie’s Evil Eye Effect!
I wanted to make something similar that I could use in MikuMikuDance … and so I invented the …
Reggie’s Evil Eye Effect
Reggie’s Evil Eye effect makes use of Beamman’s Nameplate effect. I have already included everything you need into a zip folder … you download the zip, unzip, and drop the folder into your Effects folder.
To use Reggie’s Evil Eye, just open the .x file like any other accessory.
Inside your Evil Eye folder you will see two more folders … Black and Red. Each of them contains these seven choices for the angle of the effect’s shadow mask. Being based on the Nameplate effect, you cannot rotate the angle of the effect … so you need to choose the mask you want to use.
Load the effect mask of your choice and attach it to a dummy bone.
When you first open the effect … it will be small! You can adjust the Si (size) and the Tr (transparency) in the AMP just like any other accessory.
This kind of a Nameplate effect will not let you rotate it or move it closer to your camera. You need to make size adjustments using that Si command. One of the BENEFITS of a Nameplate effect is that it doesn’t move as you swing the camera around in your animation. You can drop a shadow onto your scene and still pan your image beneath it … the effect will always face your viewers.
Display and not-display the effect using the little checkbox next to where you loaded the accessories in the AMP.
If the effect is Behind your models …
Sometimes when you are running MMD and you load one of these Nameplate-based effects, it appears to be BEHIND your models.
To fix this, go to the Background tab and choose the top choice: Accessory Edit.
I made a demo video that I titled “She’s So Hot!” … in which I create a little scenario that embarrasses Miku … as an excuse to show you the Reggies Evil Eye effect.
Have fun with it!
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