How do I use Accessory Manipulation Panel Settings to
Attach that Banjo to your model using the AMP!
Use the Accessory Manipulation Panel Settings!
As an MMD Newbie I tried to avoid using all those complicated-looking settings over there on the right side of the
When you first load an accessory, it arrives attached to the “Ground”. Often, you’d rather attach it to a model. So, load your model, go back to the AMP (Accessory Manipulation Panel) and attach the accessory to your model. The choice of bone for attachment is up to you … choose wisely! For my “Len Plays the Banjo” segment, I decided to attach the Banjo to his “lower body”. That way the Banjo will sway along with his dance movements. If I’d attached it to his hand, it
When I attached the banjo to Len’s “lower body”, the banjo flipped into place … but something didn’t look quite right!
Sadly, I had to learn to adjust the settings in the AMP!
Take a look at the grid on the floor. Each Square measures-off 5 units. In the XYZ world of 3D animation, you position things in relation to that grid. Changing that X value of 0.00 to a setting of 5.00 will move the banjo one whole square to the right. If you want to move the banjo up, enter a positive value into the Y window.
After thinking about if for a bit, I decided on these values to position the banjo on Len’s lower body.
After a few guesses, I almost had it!
(That position on Len’s model … I swear it said Lower Body as I attached the Banjo!) … THOSE are the numbers I used in my animation. Note that the value of Z at -2.00 only moved the banjo forward 2 units … not 2 squares … asquare is 5 units.
Also NOTE: The same kinds of moves can be used as you attach a dummy bone to your accessory.
Experiment with the Accessory Manipulation Panel settings. See the other AMP articles on LearnMMD.com!
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