What do I first with MikuMikuDance? Why would I play the sample dance in Miku Miku Dance? How do I make a new model dance the MMD sample dance?
Use Tricks to Study the MikuMikudance Sample Dance
MMD has many tools available that will help us. We can learn about them from a careful examination of the included Sample.pmm file.
Today I want to copy the Sample Dance to a new, clean screen and substitute the model Meiko for Miku … because Meiko is a more simple character and it will be easier to see each of her moves. I also want to slow the dance way down so that I can more easily absorb what is going on in there.
Here are the steps we will take:
- Open the Sample Dance
- Copy and Save the motion data as a Motion File
- Open a new Dance with a new character
- Add the Sample motions to our new character
- Use the Expand function to slow down the Dance
- Save our new version of the Sample dance
- Watch and describe the actions in our new dance
First, Open the Sample dance. Select Miku instead of Camera/Accessory because we want to work with the model’s actions. Next, I played that dance and examined the frame counter and decided that 750 frames
Now go to the File menu and choose Save Motion Data. A window will ask you to name the new file. I called mine Sample_Dance. All of that frame data is now written down as a file: Sample_Dance, in the Motion Data file folder.
Next, Click File and NEW. A window asks if you are OK … click yes.
Load the character you want … I chose Meiko. Go to File and click Load Motion Data and open the file you just created. You will observe that Meiko suddenly assumes the Zero-frame position for the Sample dance. Push Play and watch her go to work! Man … those are some fast moves!
You have to watch out when you use EXPAND … it pastes the new data starting from the current Frame number. So … if you select a range of 0 – 750 and Expand while
Now play the dance. Even at half speed, things happen quickly. Check the MODEL box right there above the Play button. That keeps the model centered on your screen so that you can see all of the action without chasing her around the stage. Let’s slow her down some more …
Set the Range window for double the length: 0-1500 … because we know our dance is already twice as long as it originally was! Click Range-Sel and click EXPAND. Now enter a 2.0 and click OK. That doubles the length of our already lengthened dance.
Click Play now and watch those moves in slow motion. Watch and learn! See how the feet, hips, and arms are set from one action into the next. Keep an eye on the Frame Counter and see where the diamonds are located as a way to help sort out the movements. Make a note of some things that you’d like to try for yourself.
Finally … remember that you can edit this dance anyway you’d like! You can even compress it to full speed, again, by setting Expand to a value of 0.25 … or just reload that Motion File we created back at the start.
Practice, Practice! … Have fun!
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