Making my new “Rin Needs a Hug” Zero-to-450 Challenge Video
…then time was up!… 450 frames go by very quickly! I used an interpolation curve in every registered camera position; usually a simple S-curve, diamond to diamond… I experimented with…
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…then time was up!… 450 frames go by very quickly! I used an interpolation curve in every registered camera position; usually a simple S-curve, diamond to diamond… I experimented with…
…sampler to tell your video card how to read it– to average the colors between pixels when it looks up UV values, to not bother interpolating between mipmaps, and to…
…weight. At the edges, it paints no weight. And between, it scales smoothly, interpolating weights. You can’t change the size of the circle gradient. You can’t change its aspect. But…
…could copy/paste to create that nice fine-finger action. ALL of the finger motions have an interpolation S-curve… as do almost ALL of Haku’s motions. But the thumb-action curve has a…
…you that it records every single move and frame. That makes it difficult to edit! Kinect does not record interpolation curves into the newly recorded motion, so the movements may…
…the “interpolation curve” if you want a liquid smooth look to your animations. I have discovered one simple tool you can use to do all that within a few clicks…
…make full use of the interpolation curve , physical operation, gravity and other “hidden secrets” as shown below. This is how I look at the features… the blue boxes are…
…or to 1. But with some texture editing, you can use them as dials instead– smoothly interpolating across a texture. By creating a single wide texture, I did that to…
…video my own. I worked very quickly. I didn’t use interpolation curves very much, and the movement was pretty basic. I didn’t even recolour the ground shadow. I would not…
…not all positions are recorded since MMD uses interpolation calculations which means for any given motion, the majority of poses need to be calculated on-the-fly. More bad news! Scenery models…
…shells in frustration. Animating each of them would be painstaking; besides, even with the best attempt at using interpolation curves, the motion would look hardly natural. Instead, I decided to…