I wanted to
create a show-card placard on an easel to stand on the corner
of the stage for my new MMD production number:
"I Won't Grow up!"
I
started by opening Google Sketchup and clicking the
3D Warehouse button
... and then searched for " office easel" ... and I found one!
I
downloaded the easle and Exploded it to break it into its basic
components ... and then I discarded the image of the painting and
created the white placard ... and placed it onto the easel.
Now
I did a screen capture of this image and opened it in Photoshop (could
have used GIMP, instead) and made the image nice and big on my screen.
I
cropped the image to show only the white placard ... and cleaned
everything up so that I had the image proportions that I needed to fit
that placard model I had created in Sketchup.
I searched for some "scrolly clip art" on Google and found several
images to choose from.
I placed the scrollies and added my type to create the decorated
placard image.
I saved it as a JPEG .jpg file because that is the image format that
works for me as a texture image in Google Sketchup.
I
went back to my Sketchup screen and clicked the Paint Bucket tool
... and then clicked the EDIT tab on the color selector and
clicked the "Use Texture Image" box.
WOW ... it looked like it didn't work!
I started playing with those image size settings ...
... just trying different numbers until I got it to look nice!
So now I clicked the EDIT tab and slected MAKE GROUP to hold together
all of the elements of the finished model. SAVE
Next ... Click the PLUGINS tab and select the 3D-RAD
plugin.
Choose to "Export as generic DirectX file"
The system will ask you where to save the new file.
I find it best to make a new folder and save the new model into that
empty folder.
Often
a DirectX model has some graphic texture files that get created as the
3D-RAD plugin works its magic. ... You will want to keep the elements
of this model separate from the elements of your other models ... so
make a new folder for each new creation.
NOW
for the BIG MOMENT ... !
Open MikuMikuDance 7.39 ... go to that Accessory Manipulation Panel and
LOAD your new accessory ... and ...
...
...
HEY ... How come it didn't work?
Man ... after all that work ... it didn't work!
It
turns out that the texture is kind of "floating in space" on the
Sketchup screen. You have maneuvered things to look good on your
monitor ... but when 3D-RAD puts the pieces together, your texture is
found to be in a different position!
What I did to get around it
was a bit of trial and error ... moving my easel model left, right ...
a bit forward and a bit back ... using the 3D-RAD plugin to make a new
version of my easel ... and opening MMD to LOAD my easel acceccory and
see where the texture image is "this time?"
This
picture ...
might be
the most important ...
and the one that makes the least sense!
All
I am trying to show is that, through trial and error ... moving the
easel image forward and back, left and right, I finally found a
position in which the texture image appeared in the correct position on
the finished DirectX model.
But ... Finally I got it into the "sweet spot" so that my texture
landed right where I wanted it!
Ahhhhhhhhhhhhh ... Sweet success ...
As always ... If you have an easier, better way to get this job done,
Please email me at [email protected]! ... Leave COMMENTS on the Pages of
LearnMMD.com!
A Reader had the Solution:
Hello!
You know that article you wrote about making custom textures, putting
them on an accessory, and having it turn out wrong in MMD?
I think I've found the solution!
Once you've made your image, go to File-->Import... When the
Open box pops up, click your image then click the "Use as texture"
option. Once you've manipulated the image to fit the surface of your
accessory, right click on the face you put the image on, go to the
"Make Unique Texture" option and click on that. Convert to a DirectX
file and load your accessory like you normally would. The image should
be there. (That is, if I did a good job explaining the process.)
I hope this helps. Keep up the good work!
-Jes
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