The MME Rhinestone effect…
…adds sparkle to your models!
The Rhinestone effect v002 looks great and is easy to use. Download it here (it’s the top one in that list).
When you follow that link, it takes you to THIS page…
… and then to this one…
… and now your zip-folder should be downloaded. EXTRACT ALL using Bandizip.
I always read the README file for permissions and instructions. I have translated the ReadMe.text file for you to download here. When you read it, you can see that all you do is load-up your model… go to the MME Effect Mapping and apply Rhinestone.fx to your model. … and you will want to add Autoluminous for more “sparkle”! (I enjoyed how, in the ReadMe, this effect is referred to as the Lame effect… I believe the word is “Lamé”… as in “gold lamé”.)
Looks kind of funny…
… so use Subset-Extract
… to apply that effect to only parts of your model. Don’t apply the effect to your whole model. Instead, go to Effect Mapping and Right-click your model and choose Subset-Extract.
Then experiment, a little, by turning off and on the various parts of your model until you find the very part you wish to Rhinestone.
Turn ’em all back on, again and apply Rhinestone.fx to only those subsets you choose.
Add Autoluminous!
To make those rhinestones “Pop!”, turn on Autoluminous. Adjusting the Si size of Autoluminous will adjust the brightness of the sparkles.
and … there’s more!
Read the details in that ReadMe… looks like you can adjust the color of the sparkles… and adjust other attributes, as well.
Have fun with the Rhinestone Effect!
– SEE BELOW for MORE MMD TUTORIALS…
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