Site icon Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Easily Transfer an Accessory to a Dummy Bone from Model’s Hand in MMD


How can I transfer an accessory to a dummy bone in MMD? Is there some trick to making a smooth transition when you move an accessory from a model to a dummy bone in MikuMikuDance?

Originally published on LearnMMD.com in October, 2013

Transfer an Accessory to a Dummy Bone

Making the transition of an accessory from a model’s bone to a dummy bone is simple.

When making “Don’t Push That Button!” I used TWO pokeballs … one attached to the robot arm and one attached to a dummy bone. I controlled which one you see with the Display check box in the AMP (Accessory Manipulation Panel).

The ball that is attached to the robot arm never leaves the robot arm. The ball that is attached to the dummy bone just sits there in midair until I want it to move. You only see what I want you to see.

When I made my Large Marge video,  Zombie Miku was sitting there from “frame one”, with the same motion data. You just don’t see her until Miku says “She looked like this!” … all controlled by that little DISPLAY check-box in the manipulation panel.

 

 

 


– SEE BELOW for MORE MMD TUTORIALS…


— — —


– _ — –


Exit mobile version