Originally published on LearnMMD.com in October, 2013
Transfer an Accessory to a Dummy Bone
When making “Don’t Push That Button!” I used TWO pokeballs … one attached to the robot arm and one attached to a dummy bone. I controlled which one you see with the Display check box in the AMP (Accessory Manipulation Panel).
The ball that is attached to the robot arm never leaves the robot arm. The ball that is attached to the dummy bone just sits there in midair until I want it to move. You only see what I want you to see.
When I made my Large Marge video, Zombie Miku was sitting there from “frame one”, with the same motion data. You just don’t see her until Miku says “She looked like this!” … all controlled by that little DISPLAY check-box in the manipulation panel.
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