Welcome to the Making Your First Model Using Blender by LearnMMD's mae Blythe!
< Previous Tutorial     CONTENTS PAGE     Next Tutorial >
 
A featured article by LearnMMD's Mae Blythe!How can I use Blender to make a model for MMD? How do I add a bracelet and earrings to my MMD model? How do I shape a necklace in Blender? How do i create fingernals for my MMD model in Blender?

Making Your First Model Part 10
Adding the Accessories


Wait, she has shoes and bows . . . What’s left?

Well, she still has a few things we need to add! But we also have to ask . . . Should we add them? Should we model them? Should we add them as textures?

Let’s first start by establishing what’s left. (The eyes, facial features, and the inside of the mouth are also left . . . but we’ll cover those later.)

Camila with accessories circled... the MMD model I am making from scratch using BlenderThe first is the extremely chunky bracelet. Since we did the easy thing for connecting her wrist to her arm, we kind of need it! This will be pretty easy. Make a cylinder with the SubSurf modifier and add the little details.

The next is the necklace. The easiest way to make the necklace is to just draw it on the texture. The second easiest way is to draw it on a decal . . . the hardest is to actually model the thing.

If we knew how to use curves  . . . You know by now, everything would be easier!

And then there’s the ear area. Because many of Yesi’s drawings of Camila lack ears, I didn’t add them. However, Camila’s design flip-flops between earrings and headphones.

Let’s be honest here – everyone secretly regrets giving their UTAUs headphones. How else do you explain the fact that all of the OG overseas UTAUs lost them with age?

For that reason, we’re either going to give her pearl earrings or nothing. What’s the problem with pearl earrings, though? Her ears are covered, so she’ll need to have earrings that hang down quite a bit.

This comes down to whether the ear placement works out or not. In this image of Camila, she has pearl earrings that are visible, but no indication of how they’re even connected to her ears.

Yesi has drawn more images of Camila with no ear accessories than with them, so it’s not too much of a cop-out to say that they’re just covered by her hair.

And then there’s the nails. Again, adding them via texture is no issue. You can also just change the material on her hands where the nails will go. Changing the texture will allow you to add sph files and change the reflection properties . . . But if someone wants to get rid of the nails, it will leave her with holes in her hands. For that reason, I’m thinking of adding a decal to her fingers to make it so that people can easily remove the nails.

Alright! So we have a game plan!

Indeed we do! Let’s get started with the “bracelet”.

First, I added a cylinder and cut the number of vertices to 8.

Cylinder with 'Add Cylinder' Tab visible... in Blender

Then, let’s go into edit mode. We’ll rotate and resize it to fit on her wrist.

Sized Cylinder on Wrist of the MMD model I am maknig in Blender

Now, let’s add the SubSurf modifier and playing with loop cuts!

Cylinder with SubSurf Modifier and Loop Cuts

Now that we have about the right size, we need to add the details that I’m pretty sure we all regret by now.

Why is there a random glowing panel on the wrist? Why did it go missing?!

Let’s start by making two loop cuts about where we want the panel to start and end.

Loop Cuts added to where the panel will go

Now, let’s simply add more loop cuts to give us a sharper edge and depress the panel.

Depression for Panel

It’s a bit hard to see, but we’ve created not only a place for the panel, but also a border to go around it. This will come in very handy when it comes time for materials!

With that, I think the arm-piece is done. Let’s move on to something trickier.

Is it a good idea to make the necklace?

Well, if you make the necklace, then it can interact with the light in a way a texture couldn’t.

Camila’s necklace is a constant, so we need to include it somehow.

Let’s start by making a teeny-tiny spaghetti thin plane on her neck.

Very Thin Plane

Next, let’s loop cut and extrude until it resembles a necklace.

First strand of necklace that we are creating in Blender on the model I am making from scratch.

For now, let’s change the material so that we can better see what we’re doing. I’m going to choose a color that’s wrong just for the best possible contrast.

Finished first strand of necklace

I used “W > Smooth” to smooth it out, and then I just moved it around a bit. I added a loop cut to the center and sized it a bit bigger to give it a tiny bit of depth. Let’s see if we can “Shift + D” our way to her full necklace ensemble. . .

Whoops! ... way too many necklaces"

Whoops!

I got carried away . . . she’s supposed to have two strands, and I gave her four! Also, they look pretty bad . . . but hey! This is a series for n00bs, right? Anything is better than nothing!

In the reference images, her necklace has three pearls per strand. We’ll treat the top two strands as if they weren’t there – they’re just there to double over excess material, perhaps! We’ll add three pearls to each bottom strand now.

Finished Necklace with Pearls

To add the pearls, I simply plopped down a sphere and sized it to a more pearl-like size. Instead of doing that over and over, I used “Shift + D” to resize each one.

Before calling it done, make sure that all of your pearls are aligned with either the string of the necklace or her body.

Now . . . Let’s circle back to the earrings. Since I had already made the pearls, all I had to do was move one of them and create a “string” of some sort to attach them to her head. With a bit of fiddling, I think I came up with something that looked at least half decent!

Finished Earrings on the model, Camila, I am making from scratch using Blender.

Of course, the red material used in the necklace and the earring were just placeholders! It will be changed to fit her design better later.

Now . . .

As far as the nails go . . .

Let’s start with my paranoia cube! Go to object mode, hit “Shift + C” to move the cursor to the origin point, and add a cube.

Loop cut, select all faces on half, delete them, add the modifier. Now, all of the things we do to one hand will be done to the other!

So, lets start with a plane. Then let’s loop cut it up!

Beginning of the fingernail that I am making using Blender

Let me explain myself – for this, I’m planning on using the vertical lines to shape the nail into an oval. I’m planning on using the horizontal lines to give it some depth.

Shaped nail

All I did was move around vertices and apply “W > Smooth”! Now, we have a magical tool to finish this easily . . . “Shift + D”!

And after about five minutes of duplicating, resizing, rotating . . .

Finished nails!

Always remember – there might be a shortcut, and it might be worth it to search for it. If it weren’t for the mirror modifier and the duplicate feature . . . I would have had to spend a lot more time to get a result barely better than those! (And remember, delete your paranoia cube when you’re done!)

As a note, if you don’t like the nails . . . It’s super easy to delete them! In PMXe, all you would need to do is mask every material except for the nails. Then you just select the nails and delete them! Easy-peasy.

Ironically, I was dreading this part the most. I was really concerned about adding the accessories and I thought I’d get really frustrated. Instead, I had a lot of fun!

Hopefully I’ll have as much fun next time when I finish her face! Tune in next time!


< Previous Tutorial     CONTENTS PAGE     Next Tutorial >
Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!