ikUnderwater Effect submerges your MMD animation!
You will go through the same screens as you see in that Rhinestone tutorial.
The ikUnderwater effect has a PMX Controller model. Load that first… and see that it needs to be translated into English before you can use it. I DID translate the Controller model and I have it here in a ZIP folder for you to download. Also in that ZIP is a translation of the README file… that README has the author’s instructions.
For the demo video, I created that big flat floor in Sketchup and used the 3D-Rad plugin to save it as a .x Accessory for MMD. I tried using a couple of my different stages and found that the “God Ray” in this effect was blocked by walls, and such, in my stage setting… so I went with a simple flat floor as the way to best show the effect.
So… Load your model, and Load the Controller… and then load the ikUnderwater.x file as an accessory. … see the background go black, and be ready to WAIT for awhile as that .x processes. … and then see that you now have water everywhere! (If you do NOT see the water, try moving your stage-floor down a little bit… the water may be right there, below the surface of the floor.)
The effect Controller has many sliders… go for it! … try them out. See the author’s instructions in that README file. He tells us how to modify the effect by editing the .fx file.
Squiggles on the floor?
In reading that README, I believe that we should see “squiggles” on the floor, but I was not able to make that happen. If YOU figure that out, please leave a comment after the end of this tutorial. I look forward to adding your info to this tutorial!
My demo needed a mermaid… and I found one on galaktika537’s dA page:
I loaded the same motion file (from our Mahlazer’s “Feel the Sound” download) onto both the Animasa Rin and the galaktika537 Rin Mermaid models.
The mermaid looks great… but, being a “family show”, I had to turn off MMD’s physics in order to keep the mermaids clam-shells in place! With physics “on”, they tend to fly all over the place, uncovering, well, what they cover. She DOES have a series of adjustable bones in her body and tail, allowing for a detailed fish-like animation… but I did nothing with them for this tutorial demo.
I twisted Miku’s Ievan Polkka in Audacity, using parts of it playing backwards with some portions alternately louder or quieter, to enhance the underwater sensation.
There you go … more to learn!
This just gets your feet wet with the ikUnderwater Effect. There’s plenty more to discover. … and when you DO discover something, please leave a comment. Thank you!
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