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  1. December 9, 2017    

    hello I need help when I but the effect on my mmd is that the video is loaded he tells me do not repeat

    • December 9, 2017    

      Please explain yourself more clearly.

  2. November 7, 2017    

    Thanks for the sharing about MMD tutorials.
    Our team at VeeR VR recently wrote a post for beginner’s guide to create 360 & VR MMD Videos, within some MMD VR & 360 tutorial videos to help better understanding. https://veer.tv/blog/beginners-guide-to-creating-360-vr-mmd-videos-pt-1/

  3. Okami Okami
    July 22, 2017    

    I hope this isn’t rude, to be asking another unrelated question so soon after my first was resolved but… I’ve been searching online for about fifteen minutes and have had no luck in finding a solution to this.

    I have this model, a beautiful dark mage by the name of Seal who I downloaded recently. But it’s weird, when physics are on her cloak… Discolors, it’s the only way I describe the horrible blocky pale patches that appear on it.

    But this is only if Seal’s bones are not visible, as in when I go to camera mode or click the select button again to make her bones invisible, they appear again unless I turn off physics.
    Here it is, normal: http://i.imgur.com/4fxoszA.png

    Is there something I have to do with the camera to fix this? I’d love to use Seal with her cloak and put her in videos but it just looks so horrible with the constantly shifting patches.

    I asked her creator what to do a few days ago but haven’t gotten a response back.

    Thanks for any advice!

    • July 22, 2017    

      It looks like a two-sided cloak, and the physics are causing the inside polygons to crash through the outside polygons.

      This isn’t affecting you when in bone-select mode, because a different renderer is in use for that, one that doesn’t take into account normals or lighting (it’s probably the backwards normals that are making it look bad).

      As a quick fix, you could try using PMXE to make the cloak a two-sided mesh. Not sure, but that should make the problem less visible in the default MMD renderer.

      A better fix (again, involving model editing) would be to copy the weights from all of the outside polygons to all of the inside polygons, assuming they’re roughly parallel. That would keep the faces from crashing through each other (since they’d always be moving in exact sync).

      • Silent Headset Silent Headset
        July 22, 2017    

        If I may add, I know the base model for that cloak. Downloaded it a long time ago and still remain unused in my edit folder.
        Quick fix: Lower the thickness of your model’s edge lines to 0 in MMD
        Perma fix: Edit the model in PMDE, change the cloak material’s edge line thickness to 0 there

  4. Okami Okami
    July 21, 2017    

    Hello, I hope this is the proper place to ask this.

    I’ve been wondering for awhile, is there a way for a reflection on the floor of a stage (in my case it would be workingfloor2_ver008 OR the 3_tkflowf.x in the tk_gridfloor effect). I’m doing a video of Dex and Daina singing Closer and I’m working on giving them shaders (they have the raycast shader on in the picture below due to the contrast it provides with the reflection). As you can see their reflections don’t show the effects applied to them. This does make sense to me, and I think I understand why the effects wouldn’t show up on the floor, but I was wondering if there’s some way to have them show. Is there a stage that shows a reflection? Is there another reflection all together I should use? Any tips would be great! Thanks!

    Here’s the picture demonstrating what I mean, tk_floor is in use here: http://i.imgur.com/y87afyb.png

    • July 21, 2017    

      Unfortunately, in a general sense, reflection effects draw their own version of the model, and they can’t know how other shaders are drawing them. In order to properly display the shaded reflection, the effect file has to be edited. The good news is, in terms of editing, it’s a relatively easy edit– not that there won’t be a lot of false starts if you’re new to editing effect files.

      Because these reflection effects are popular, it’s not unheard of for people to create special versions for specific effects, so do a Google search for any particular effect to see if a version has been created.

      In the case of raycast, I wouldn’t be surprised if that that shader has its own system for reflection, although I’m not familiar enough with it to say.

      • Okami Okami
        July 22, 2017    

        Thank you! Yeah, I figured that there would be some editing needed. I’ll have to look into that more, on the bright side, with all the effects I added to my video a reflection on the floor made everything look too busy so I’ll be skipping that part.

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