Miku Miku Dance requires Skill … and you get that through Practice!
Practice, practice, practice! Learning how to do Everything WELL requires practice. Keep working and send me your .pmm files so that I can see how you are doing. Let’s talk!
Here are some HOMEWORK EXERCISES to practice …
- Create a simple “Jump Dance” that starts with your character standing off-center on the stage. Make the model squat a bit in preparation for the jump. Lift her up for a high jump. Land her in a squat position “to absorb the landing with her knees” … and then let her recoil into another small jump. Keep working on it until it looks lifelike.
- Add a photo background to the Jump Dance and also some Camera moves to make it funny or interesting.
- Work on using the many facial adjustments that are available. Maybe make the model mouth some particular words … use your imagination … “How are you” “I love you” “Get the #$%*! away from me!” Go for happy looks … mad looks … questioning looks. Play with all of those adjustments mixed together. The possibilities are endless.
- Work on creating a Walk motion. See the Downloads Page for my WalkTest6RD.pmm file. You can play that on MMD and, also, play WITH it. Please rename the file if you make changes to it. That RD in the file name is for me: Reggie Dentmore.
- LEARN the MMD ETHICS about downloading, sharing, and altering MikiMikuDance Models and Accessories. Read this page: http://mikumikudance.wikia.com/wiki/MMD:Ethics and be responsible as you collect and use new characters. READ MY ARTICLE regarding MMD Etiquette.
- Keep Track of the Sources of your downloaded models and accessories. Start a Spreadsheet or a WORD document that allows you to list your models and their creators and websites … a sheet you can refer to when you want to credit the authors/creators of your models, music, motions, and accessories.
Comments on “Homework!”
I was looking up how to install MMP on Linux and it came here! (*^_^*) It’s a pretty elaborate HP. ♡
Thanks for your comment! We do have a tutorial about using MMD on Linux… and it is a bit complicated. MikuMikuDance is a DirectX game and requirews a DirectX environment.
I did the jump test, im not very good at motion making.
Video here – https://youtu.be/uoi_i6HiGNQ
Thank you for doing your homework! “:o).
I like how you made that little animation and posted it to YouTube; you are on your way!
See this page for a step-by-step method for that little Jump Dance.
Please stay in touch and feel free to ask questions; I am always glad to help. And please send me links to your newest videos. I did “subscribe” but sometimes I get too busy to look.
i did the jumping animation practice when i was 13: https://www.youtube.com/watch?v=lFmovhX9rZo
im 15 now, and i decided to try again. took a lot of fine tuning, but here it is: https://youtu.be/Cq-9fDvIel0
EDIT: uploaded the version with no camera movement: https://youtu.be/bNFqbAalO8Y
Nice work! Be sure to share your MMD with your friends! If you had a friend into MMD, you guys could compare notes and help eachother to learn new techniques. … Thank you for those links… and, yes, that camerawork was too distracting… I liked the “no camera” one better. It’s such a short video that there is no time for a large camera move.
When it comes to keeping track of your sources, I find it preferrable if, when I’m starting on a new project and adding peoples stuff in, to have a text file within the same folder as the .pmm where I add the credits as I go.
Exactly right… that’s an MMD “best practice”… keep track of the credits as you use them rather than trying to remember all of them after the fact.