Switch Models without Physics Glitches
…My model has no hidden bones. So doesn’t that mean it won’t glitch if I use Arizona’s way? bandages It’s not the bones. It’s the physics, in particular, the collision…
Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software
Download Free Animation Software – Let's Learn How to Do Everything!
…My model has no hidden bones. So doesn’t that mean it won’t glitch if I use Arizona’s way? bandages It’s not the bones. It’s the physics, in particular, the collision…
…way to this question and have an answer for you. Reggie_Dentmore LearnMMD does have quite a few articles about model physics and collisions. Some casually mention collisions but others will…
…exact same way they would otherwise rotate around a parent bone. But rigid bodies get acted on by things like gravity, joints, and collision with other rigid bodies that are…
…export. // // – Note that to minimize resulting name collisions in the FX // file, RenderMonkey will mangle names for passes, shaders // and function names as necessary to…