Hair Falling through the Body in MMD Models and How to Fix It
…Everything looks correct! The problem is the non-collision group. When you check a box in the non-collision group section, it means that any time a body collides with a body…
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…Everything looks correct! The problem is the non-collision group. When you check a box in the non-collision group section, it means that any time a body collides with a body…
…in black and white as they flutter around that collision point with the arms. Keep a sharp eye while watching that video, some of those collision moments will put a…
…each other. This is so that the legs have no place to poke through. These bodies are all set so that they all have the same “non-collision groups”. Because of…
…… and then, even so… the models will have collisions on-stage until you work to modify the motion data to avoid those collisions. Watch for instance of one model passing…
…for all used bones in every frame… EVERY frame… … so there is no way to edit a motion! … and that’s UNFORTUNATE since this motion file has many “collisions”……
…and physics is for fabric-like material like the skirt, I think…), choose a general shape (4), and adjust some parameters (5) If they’re already attached, then check the “non-collision group”…
…under the model… spreading patterns of colored circles or cross-hatching like a fabric. It’s the collision of the model’s digital body with the plane of the effect that causes the…
…kind of work with it. So, I weighted it by hand before initializing the skirt plugin. The Bodies Cannot Touch!! In MMD physics, two bodies that are not in non-collision…
…going to need a few rigid bodies. These are just abstract bodies, so check all of the non-collision groups. Make one a bone-type body attached to your IKX bone, and…
…the ball starts moving. Why? Basically because she kicked it out of her way so that she could occupy the same space. Physics in MMD is primarily used for collision…
…though, you will only get a tiny shift counter-clockwise instead. To compensate for such collisions, use followcam’s YSpin+ and YSpin- morphs that rotate the camera 360° clock- and counter-clockwise (there…