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…shot with a distorted camera view… done so as to hide the fact that my Neru model has some kind of a collision conflict causing a portion of her skirt…
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…shot with a distorted camera view… done so as to hide the fact that my Neru model has some kind of a collision conflict causing a portion of her skirt…
…to be *outside* the model’s body. You better plan your movement for such collision not to happen… or try and create a more sophisticated rigging :D. Maybe I will some…
…them to cap (which is a pill shaped looking physic) and you should be basically fine). The SIZE of your physic bodies will determine how good the collision physics on…
…static physic. Also assign it to group to 16 and allow it to collide with any other physics by making sure none of the Non-collision Group boxes are checked. LEGS…
…with the coordinate-grid. I loaded my beautiful model. … I pushed PLAY… and… she DID! I saw no collisions or other errors… the motion file worked “as created” just beautifully….
…from Ureshiiiiii’s original video. BE SURE TO READ THE README.txt file… Ureshiiiiii has very specific rules for the use of his files. Basically: no modifications unless necessary to avoid collisions….
…I had chosen. I used those VMD motion files without making any adjustments. Yes, there are a few collisions where a dancers arm moves through her shirt or shorts, but…
…on only the one model. Rio Carnival Miku works very well with the motion created by ureshiiiiii. Running this motion file, I saw very few, if any, collisions… you know:…
…I saw quite a few simple collisions with arms passing through fabrics and body parts, but nothing major that distracted from my performance. I changed nothing in the downloaded motion…
…to 80. … How about bone collision … that got us down to 20. … Another popular search is SCREEN SIZE. THAT got us tons of results… but the most…
…Inside the User File folder is the Model folder… there they are! bandages Check the collision groups. The floor is assigned to collision group 16, and anything set to non-collide…