Skip to content
Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Download Free Animation Software – Let's Learn How to Do Everything!

  • Step-by-Step MMD instructions
  • DOWNLOADS
  • Troubleshoot, Fix MMD
  • Site Contents
  • Reggie Replies Q&A
  • Homework!
  • What IS MMD?
    • Download MikuMikuDance Newest Latest Version of MMD
  • “HOW TO”
    • Raycast RAY-MMD Effect Tutorials
  • BONUS PAGES
    • Why convert PMD models to PMX?
  • HALL of CHAMPIONS
  • Tutorial Categories
  • About
    • Privacy Policy
  • Toggle search form
  • Chrysanthemums are lovely with the Fireworks effect!
    Using the Fireworks Effect In MikuMikuDance ARIZONA
  • Keyboard Shortcuts and Easy Moves Keyboard Shortcuts
  • The MMD 7.39 BONE MENU Options MENU Option Descriptions
  • Print a hard copy! Art is fleeting… especially NOW! MMD Tutorials
  • Create and Post 1 or 2 videos a day? VocaloidAnime1924 does! Downloading New Models
  • MikuMikuDance MMD Cage Stage Tutorial Downloading New Models
  • Get started with MMM – The Basics Kazuki Matsuoka
  • When you add background AVI files, you can motion trace!
    Loading Background AVI Files into MMD (2021 Edition) Add Background Pictures and AVI

Multiply of Bone Frame Position-Angle Resizes Motions to fit your Model

Posted on September 13, 2015February 2, 2018 By commanderzoey 10 Comments on Multiply of Bone Frame Position-Angle Resizes Motions to fit your Model

A feature article by LearnMMD's CommanderZoey!Why do smaller models stretch their legs while they dance? How can I make my chibi models dance normally in MMD? What is the multiply of bone frame position-angle function?

Dances aren’t always one size fits all in MMD…
Make Models of All Sizes Dance “Normally”

Don't make your little models stretch to full-size dimensions... it hurts!There are models out there with all different shapes and sizes, and every now then we’ll find them dancing to a fun little routine… But something’s off. It looks like a spindly mess of stretchy limbs trying to touch the floor as your dancer defies the laws of gravity and stomps in the air.

Sure, that can be cool. But this is not what we’re looking for.

The problem comes from the motion itself, or rather, the type of model that was used to make the motion. You may have noticed the pop-up that tells you you’re using a different model than the one that was used for the original motion. Most times there’s not a problem, and you can just continue from there, but if a model is significantly different than that of the original you could be driven into a fit of monstrous rage! (Well, maybe that’s a bit of an exaggeration… )

 But You Can Fix That!

Poo Nano Rin... her legs cannot spread far enough to reach their registered position!
Ouch!

Take a look at the picture here! Nano Rin‘s so small that she can’t stretch her legs enough to reach their “destined” points on the axis! (ouch!)

 

Nano Rin is not a standard sized model, but her bones (more specifically IK bones) are still being “ordered” to fit the original motion data.

We can fix this by going into edit>multiply of bone frame position-angle.

Setting the values in the multiply of bone frame position-angle panel modifies the saved positions and can adjust motions to better fit your model.First, you want to select all of the motion frames by going to the EDIT tab and clicking on each of “select all bone”, facial, and IK.

SelectChoices

Now click on edit>multiply of bone frame position-angle. Under the first category, “bone place”, I changed all the 1.0 values to .4 ( I found that a value of .5 still made the dance look strange. Use your judgement)

… all better now.

With th required motions modified to fit her, Nano Rin is comfortable in this dance!
Aaahh… much better!

Now your model may have jumped to a different position, and the dance should be adjusted to suit it!

You can always change the values to a different number depending on the model being used. The smaller the model, the smaller the values, and the larger the number the model, the higher the value.

Even though the effort is minimal, using the multiply of bone frame position- angle function does enough tweaking to your project to make it more pleasing to look at. And nothing can go wrong with using it (at least as far as my experience goes). If you don’t like the changes you made, that wonderful “undo” button can kick in.

 But for now, happy MMD-ing!


– SEE BELOW for MORE MMD TUTORIALS…


— — —


– _ — –


Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

More MMD Tutorials...

Reader asks how to create MMD artwork... stuff like posing, camerawork?

A reader asks... Is there a tutorial on how to create MMD artwork, like those you ...read more

Learn MikuMikuDance in Small Steps! New LearnMMD Video Series

Learn MikuMikuDance in Small Steps. Where can I find easy-to-follow MMD instructions on YouTube? How ...read more

Apply Multiple Effects on an Entire MMD Model Using M4Layer Effect

How can I apply multiple effects to an MMD model? Can I use more than ...read more

MMD Plugin Manager... I Found a Treasure!

What sorts of MMD Plugins are there? MMD Plugin Manager? MMD Plugins. Plugin MMD. More ...read more

2023: Hatsune Miku is 16 Years Old by design and in reality!

Finally, in 2023, Hatsune Miku is 16 years old! When did Miku make her first ...read more

SEARCH LearnMMD.com... it's Easy!

Search LearnMMD.com to find your answers! With the posting of this article, LearnMMD.com has 758 tutorials ...read more

CommanderZoey, MMD Tutorials, Multiply of Bone Frame Position-Angle

Post navigation

Previous Post: Make Smooth Animation Using Interpolation Curves
Next Post: Written Credits aid YouTube MMDer search results

Related Posts

  • Cry Baby Motion DL featured image
    Free MMD Cry Baby Motion DL from DA’s Smol-Hooman "the making of" my video
  • How do I use MikuMikuDance Make A Music Video with MMD Intro to MikuMikuDance
  • MME Plastic Effect Featured
    MME Plastic Effect adds plastic realism to MMD model parts MMD Tutorials
  • Troubleshoot MMD models– or anything else– with four techniques! Bandages
  • PocketMQO(with MMD) MikuMikuDance in an Android environment! MMD Tutorials
  • Make a “Dream Fighter” MMD Music Video "the making of" my video

More Related Articles

PMDE Q&A – Making clothes follow model motions Fixing Broken Models
Follow My Learnmmd on Facebook for latest LearnMMD.com MMD tutorials! MMD Tutorials
Widescreen MMD “Kiss Me” animation too long but I wanted More! "the making of" my video
Hitogata Brings Face Tracking to MMD Animation Resource
Troubleshoot MMD models– or anything else– with four techniques! Bandages
Easily Make Realistic Hair Texture for MMD Models Mae Blythe

Comments (10) on “Multiply of Bone Frame Position-Angle Resizes Motions to fit your Model”

  1. evan thompson says:
    October 15, 2023 at 7:53 am

    great, project diva motions are working with enamel’s models now, thanks!/positive

    Reply
  2. RayRay Risin says:
    December 10, 2018 at 8:06 pm

    Okay, so, I did this with a 3-model motion, and the three models (technically chibis) are way too close together and it doesn’t look quite right. Parts of them keep going through each others parts. (The motion, btw, is the one for “ECHO” originally sung by Gumi)

    Reply
    1. RayRay Risin says:
      December 10, 2018 at 8:09 pm

      Oops, hit the post button too soon! Anyways, how can I fix this? Moving them with the center position bias doesn’t fix the issue, the models move back into their original places.

      Reply
      1. KillerBeer says:
        December 10, 2018 at 11:25 pm

        Edit your models in PMDE/PMXE to have motherbones. Center position bias isn’t a good way to adjust premade motions, since you ‘d have to fix *every* time the center bone is moved, and it can happen a lot.

        Reply
  3. tof says:
    December 19, 2016 at 6:17 pm

    any way to do this with certain bones? the motion I’m using makes only the arms clip. :(

    Reply
    1. KillerBeer says:
      December 19, 2016 at 10:46 pm

      Yes, you can do it. Instead of clicking those “select all” commands in the menu, you only manually shift-select relevant bones. Then, in FMP, you type starting and ending frame numbers, select “Sel Bone” or “All frame” item in the list (if it wasn’t selected already) and hit “range-sel”. After that, proceed with multiplying as described.

      Reply
      1. tof says:
        December 23, 2016 at 10:01 pm

        thanks!!!

        Reply
  4. Candy Boss says:
    November 8, 2016 at 1:20 am

    Thank you <3 It's working ^w^

    Reply
  5. Pelusita says:
    September 14, 2016 at 9:02 pm

    How I can adjust the facial motion data to a smaller model? help please ;A;

    Reply
    1. bandages says:
      September 14, 2016 at 9:58 pm

      That’s weird– you shouldn’t have to adjust facial motion data to a smaller model. Facials are usually handled appropriately by the model. If they aren’t, it’s likely an issue with the design of the model or of the motion.

      However, there is a command similar to bone frame multiply. Select all facial frames, then edit->multiply of facial expression will let you scale all of your facials down (or up, but you probably don’t want that).

      Reply

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Download the latest version of MikuMikuDance!
See the MMD Step-by-Step instructions page!
Learn how to make your own MMD motions!
LearnMMD.com
  • Optimise computer assets by culling unseen MMD model parts Chestnutscoop
  • Editing Model Materials in PMDE for MikuMikuDance PMD and PMX Models Fixing Broken Models
  • Make your own stage for MikuMikuDance using SketchUp Models Google SketchUp and MMD
  • Select Japanese Shift JIS from the Convert dropdown in Notepad++.
    Read Japanese READ ME Text Files with Notepad++, Google Translate Navigating Japanese Pages
  • Sometimes you need a “motion scratchpad” while animating in MMD Animation Shortcuts
  • RAY-MMD: Creating your own custom sky box MMD Tutorials
  • Making MikuMikuDance Pictures Render to Picture File Tutorial Camera Motion
  • Anticipation is the Second Principle of Animation. Anticipation

Copyright © 2022 Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software and Instructions..

Powered by PressBook Premium theme

Go to mobile version