How to make a Portal in MMD: blast a hole in the wall!
…texture name that is used for this wall. Now load that texture in a graphic editor and cut an oval-shaped hole in the texture. Under it, the background must turn…
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…texture name that is used for this wall. Now load that texture in a graphic editor and cut an oval-shaped hole in the texture. Under it, the background must turn…
…pretty dope models! Modeling Life Hacks PMXEditor Quickly Edits MMD Model using Downloaded Parts! Textures Now, here’s a question: what’s a texture? Basically a texture (sometimes referred to as a…
…model in MMD, MMD can’t find the texture. So it loads the model without that texture. How to fix a model with missing textures You CAN get those textures back…
…find your perfect base. Textures Textures are important! If you think about it, they’re all over a model. Eye textures, skin textures, hair textures, clothes textures…it’s a texture infestation! While…
…looks pretty well, but the textures are all white. I even placed them in the same folder with the textures, it still was white. is there any workaround around this?…
…for models and respective textures might differ. There might be some models that use several textures, and models that share certain textures; more than that, models themselves might be represented…
…textures, which turned to be rather hard, since he used his own recompositioned versions of textures to make his wall blocks, and adopting other textures to the same scheme would…
…which stand for “Valve Material File” and “Valve Texture File” which can be opened using VTFEdit. VMT files are code so you can delete them. VTF files have the textures…
…send Reggie an email. – The White Screen covering the Stage area? Many users with newer Windows computers using the Intel Gen-12 processor report that MMD opens but the stage…
…to me is texture alpha with draw order issues. In the stage you show in the video, there are a large number of textures using transparency– far too many to…
…hand. They’re usually made from very highly detailed versions of a model or calculated from a hand-drawn, black-and-white height map. Since texture artists frequently draw shadows into their textures, there…