MMD NyaReimu dances to Miku’s “The World is Mine”
…is the most complicated of my models. All of those flowing fabrics are properly weighted … LOTS of bones … the physics works very well. As you watch my video,…
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…is the most complicated of my models. All of those flowing fabrics are properly weighted … LOTS of bones … the physics works very well. As you watch my video,…
…down shift does the opposite (i.e. adding another part to the selection). This also works on other elements like mesh, physics and joints. Another solution is to go to the…
…little bit about myself. I was a science student…focusing on biology, chemistry and physics… you get the point (and no, I did not have any artistic knowledge/background up till now)….
…render and tweak the lighting and physics settings if these are needed. Incidentally, you will always almost never use the default light settings as these are very boring. Make your…
…we at Hogwarts? It’s Latin, most famously used by the great scientist Isaac Newton– 3D modelling wouldn’t exist without physics or calculus!– and it translates very poetically: If I have…
…doesn’t respect color or point or line rendering, and I imagine these are ideas, like QDEF or soft body physics, added to PMXE in anticipation of future developments. Edges This…
…figured out all the issues yet but this works so far. … a little more: You’ll need to rename the bones to Japanese, add physics, etc. If you want to,…
…first tool you try. The skirt plug-in is a handy way to rapidly weigh any area– not just skirts! Remember, you can always delete any of the physics it creates….
…RENDERING Since I have a slow old computer and there are so many models in one place, I had some problems; like when I turned on the physics and ExcelentShadow,…
…it? How many parts of your model can you remove before the problem goes away? For example, does your model need physics? Delete all joints and bodies and see if…
…arrange your UV map a little more carefully than I did– look at those sleeves, uggh! I think I forgot to disable physics when I did a transform earlier. Editing…