Switch Models without Physics Glitches
…in the model manipulation panel, and select the motherbone or doing CTRL+A to select all bones. I recommend selecting all bones, since you do need to use that to disable…
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…in the model manipulation panel, and select the motherbone or doing CTRL+A to select all bones. I recommend selecting all bones, since you do need to use that to disable…
…plugin. One has hand IK bones parented to UpperBody bone (in shootout scenes, these make recoil quite easy), another has them parented to the motherbone (for scenes where a palm…
…parent hairbone1 to the head, and hairboneend to hairbone1, then select both bones, go to edit, bone, and create middle bone. Do this several times, parent and connect them all…
…bon bons! This step is the most painful. You have to go through all of those Japanese bones and pick the left hand bone! The bone you pick will turn…
…kind of work with it. So, I weighted it by hand before initializing the skirt plugin. The Bodies Cannot Touch!! In MMD physics, two bodies that are not in non-collision…
…TWO models… so I, instead, loaded a dummy-bone and placed it between my two models at their eye-level and then attached TrueCamera to that dummy-bone. So, now both models are…
…from Ureshiiiiii’s original video. BE SURE TO READ THE README.txt file… Ureshiiiiii has very specific rules for the use of his files. Basically: no modifications unless necessary to avoid collisions….
…>>>>Download will be terminated if people cannot respect these simple rules.<<<< =================================== For this motion to work correctly, your model must have the following bones with their correspoinding Japanese names:…
…I saw quite a few simple collisions with arms passing through fabrics and body parts, but nothing major that distracted from my performance. I changed nothing in the downloaded motion…
…way to this question and have an answer for you. Reggie_Dentmore LearnMMD does have quite a few articles about model physics and collisions. Some casually mention collisions but others will…