MME Half-Lambert Shader Point-Source Lighting Effects
…Everything is going dark… BACKLIGHT… I started by loading a DummyBone that I will use to maneuver the new lights. As an accessory, I loaded the Pointlight0.x and attached it…
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…Everything is going dark… BACKLIGHT… I started by loading a DummyBone that I will use to maneuver the new lights. As an accessory, I loaded the Pointlight0.x and attached it…
…be attached to the “ground”. Change that so it is attached to one of the dummy bones. Then you can go back to your dummy bone and adjust the chair’s…
…the LearnMMD Auditorium Stage download. You can add these and manipulate into position by attaching them to Dummy Bones. UPDATE: 3/25/12: The Auditorium Stage May Need a Fix: Mount the…
…curtain. Attach it to a dummy bone so you can control it’s position. Use multiples of the same color to redecorate the entire stage: You May Want To FIX the…
…and rotate the entire stage and save the dummy bones for your other props (Please see some of our other articles for dummy bones). This is a very similar exercise…
…have downloaded this and renamed this in English, you place it into your effects folder After you have loaded all your data (models, motion, and accessories and load a Dummy…
…a model (Miku) and go to the Dummy Bone … select the island’s dummy bone and slide the island around beneath Miku’s feet until you arrive at your destination. I…
…Menu Attaching the effect to a dummy bone and the dummy bone to your model using the Outside Parent lets the effect be attached to your model, and yet you…
…use it in your presentation. You attach it to a Dummy Bone, move it around, play with its Si and Tr settings… but for some reason it’s not exactly what…
…the center. The rotating Soapbox Base.x was attached to a dummybone that had that rotating motion data driving it. I couldn’t move the Base.x in relation to the dummy bone;…
…and attached both to the same dummy bone. Then we loaded the IA model. The dummy bone was then used to move both the scenery and the water so that…