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Using Beamman Particle-styled MME effects

Posted on July 22, 2015August 11, 2015 By Zazi 12 Comments on Using Beamman Particle-styled MME effects

See all the articles written by Zazi on LearnMMD.comHow do I use the AuraParticle Effect? How do I set up the Beamman particle-style effects? Why doesn’t the Beamman BeamCharge Effect work?

Does anybody else have trouble
with some effects from Beamman?

Using Beamman Particle-style Effects

Well, not to worry… here I am with steps for

Beamman's Particle Effects are wonderful... but can be tricky!

 

  • AuraParticle effect

  • Burner effect

  • BeamCharge effect

  • Beam effect

Step 0 – Download effect from Beamman’s effects page and drop all files into your Effects folder in MMD. See how to navigate Beamman’s page!

Step 1 – Attach to a dummy bone Via OP Menu

Attaching the effect to a dummy bone and the dummy bone to your model using the Outside Parent lets the effect be attached to your model, and yet you are able to set it down or transfer it to another model by undoing the OP when you are done with it.

Step 2 – in the AMP, set Tr and Si to 0.0

Step 3 – Register about 5 frames before you want the power effect with Si at about 0.0 … and Tr at 1.0

Step 4 – Register 10 frames after power up effect with Si at about 2.0 … and Tr at 1.0

Step 5 – Enjoy playing around with  the effect ^_^

Note: The BeamCharge effect is a little different- do not Register in MMD until you are at the frame where you want it to start due to the way it auto charges based upon the frame.

Here are a couple of my videos to demo the effects!


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Comments (12) on “Using Beamman Particle-styled MME effects”

  1. Sonic Legend says:
    February 5, 2024 at 12:21 am

    hey so great tutorial, only issue is every time i try to render it to an image, the aura effect just completely disappears, is there anyway around that?

    i’m using auraparticles btw.

    Reply
    1. Reggie_Dentmore says:
      February 5, 2024 at 3:10 pm

      Hello! When you render to picture, you are commanding an instantaneous snap-shot of the screen. The particle effects require a few frames to generate. So, when you render to picture, the effect hasn’t started yet: it’s not there. … The only way around it that I know of is to render to video and then do a “PrintScreen” screen capture of the effect in progress. Use a large screen size like 1920×1080 and view your video at full-screen on your monitor so that your screen capture is of high quality.
      Yes?
      — Reggie

      Reply
  2. ink says:
    February 3, 2022 at 1:10 am

    hey uh I can use the effect now, but I’m not sure how to resize the effect

    Reply
  3. Nick says:
    March 6, 2017 at 9:54 am

    Ive done everything step by step, but for whatever reason the effect wont show

    Reply
    1. KillerBeer says:
      March 6, 2017 at 10:57 am

      Actually, it’s more complicated than the article makes it look, as every other effect has its own specifics. Which one gives you trouble?

      Reply
  4. Kiyoshi says:
    May 24, 2016 at 1:16 am

    i have situation but i don’t know how to explain it…..
    you can see it on this pic: http://imgur.com/zORDrtG
    the effect is on root bone of the model but the display is not exacly like these Beamman’s video
    can you tell me what i must to do?
    sorry for my bad grammar
    thanks

    Reply
    1. KillerBeer says:
      May 24, 2016 at 9:57 am

      So, what did you try to do and how the picture is not it?

      Reply
      1. Silent Headset says:
        May 24, 2016 at 10:07 am

        I think he means that the burner effect isn’t displaying like the ones pictured here. It looks like..I dunno…pastel-colored?

        But then again, the AMP says burner2.x and the one pictured here is the normal burner.x effect. So perhaps it IS meant to be a different effect?

        Reply
      2. KillerBeer says:
        May 24, 2016 at 11:23 am

        Anyway, there’s an article dealing with Burner, see if it has answers to your question. Also, if the order of drawing is the problem, adjust it in the “background”->”accessories edit” panel.

        Reply
        1. Kiyoshi says:
          May 30, 2016 at 2:46 pm

          thank you so much ^^

          Reply
  5. qq says:
    January 16, 2016 at 8:14 am

    what is the Amp, Ti and ST?

    Reply
    1. Reggie_Dentmore says:
      January 16, 2016 at 9:51 am

      Howdy… I got your email and sent an answer. The AMP is the Accessory Manipulation Panel; it’s down on the lower right of the MMD screen. Si controls Size. Tr controls transparency.
      I do not know what Ti and ST are… ??

      Reply

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