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My new MMD Action Video was fun to make!


Len KO's Kaito in my new action video. Watch it on YouTube!A Feature Article by Reggie Dentmore on LearnMMD.comLen is
one tough little guy!

My new Action Video was fun to make!

This all started yesterday when I wanted to throw a punch at someone! … and Kaito is always my favorite dude to smack around! … and so it was!

I started with Len. I spent quite a while working to get his starting-stance just right. I used myself as my pose model … jumping up to assume the pose and then sitting down to adjust the model. Once I had it, I copied the pose to Kaito … and had to make a few adjustments because Kaito is taller than Len.

Now I made my opening Camera moves. I wanted “ACTION” in my action video so I started-off with whirling the camera around my combatants. and then closing-in to show their trash-talking … and Kaito’s smart-mouth look. Then I backed-off the camera so we could see the fight!

I copied some lip-flapping motions from another of my animations and so had both models dishing dirt at each otherGreat MMD pose, huh? ... Ready to fight! in no time! That Kaito is such a smart-mouth … Len was just fuming!

All I knew when I started to create the animation was that I wanted to throw a punch. I kind of worked both ends against the middle as I made my motions … moving Kaito a bit … and moving Len a bit … until I decided it was time to throw the punch. I placed Kaito into the “Just got hit” pose and then placed Len’s fist against his face … then backed-up a little to create Len’s full animation up to that point … and then sent Kaito spinning … and then created Len’s follow-through and spinning-around motion … all while trying to keep track of the Leg IK bones for both models. There was kind of a pause in the animation before I could get Kaito to fall down … so I animated Len’s left hand to give Kaito a push … the final coup de grâce!

This interpolation curve is set to start the action slowly and build to full speed!After it was mostly all together, I went back through the animation to adjust the speed of the action-motions using interpolation curves. The speed of Len’s arm uses that curve in the picture. It’s a bit excessive, really … the arm moves so quick you can hardly see it! … I also use it in Len’s triumphant arm gesture and in his left-leg-lift during that gesture … and I made a similar curve as Kaito accelerates to the floor! (Did you notice that I made Kaito bounce once? “:o)

I kept working on the camera position … gotta keep it moving in my action video … no boring long-shots! I was about three hours-in at this point. I adjusted the ground shadow color to a dark gray. I began to work on Len’s body-rotating motion and Kaito’s stance as he was about to fall down … and I wound-up totally messing-up my animation … body parts passing through other parts and those crazy feet not cooperating! … time to watch that bad “Thursday Night Football” game (Falcons creamed the Buccaneers, 56-zero when I turned it off … not even fun to watch.)

Today I spent another couple of hours fixing what I had messed-up yesterday … and I made the soundtrack. I downloaded an mp3 clip of Gustav Holst’s “Mars, bringer of war” from his The Planets suite. I edited it down to include just the short passage of music that I thought would work … and it worked FINE … except I needed to insert 2-seconds of silence in between the “Punch” and the “Face-plant” … which was no problem since I was using that Audacity audio-editing software.

I added Kaito’s hand-flexing/unflexing motion to add a little life to the action. I also added those, what This is Reggie's "Evil Eye" effect ... coming soon!I am calling “evil eye” shadow screens … you’ll know ’em when you see ’em! That is a new MME effect I am working on … and I will soon make it available from the LearnMMD Downloads page when it’s perfected “:o). … I added SSAO_Lite for an added depth of color. That effect does make for some weird shadows around the fighters and anything with a hard-edge … but I like the look of it.

I added some “dwell time” to the finger-poke so that Len’s finger stayed in contact with Kaito’s back for a few frames … looking like a “push” rather than a “tap” … and I added dwell-time to the bottom of the fist-pump action so that it wasn’t a simple cranking-action.

Finally … I added almost 180 frames to the end of the video. I wanted us to get to “settle-down” a bit before the video was done … so I slowly pulled back the camera and let Len’s head swivel from the downed-Kaito to look at us as the animation comes to an end.

Watch my new Action Video on YouTube!


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