Reggie Replies to interesting comments and emails. Send Reggie your question or tell him what you are doing to learn how to use MMD. What have you discovered?
KayLeek wrote: i need help on motion data
how do i use it
HELP!!!!!!!!!!!!!!!!!!!!
reply back please!!!!!!!!!!!!!!!!!!!!!!!!
Here’s the Long Answer about how to use Motion Data:
Wanna save motion data from your dance?
Let’s pretend you have the Sample Dance open and you want to have Rin doing the dance instead of Miku. You want to copy the motion data from Miku and paste it into Rin.
Use the Range-Select windows under the Frame Counter area.
Set the range for this dance as 0 – 800. See that All Frame is selected.
See that you have Miku Selected (not Camera/Light/Accessory)
Click the Range-Sel button. See that All the diamonds are red. Click COPY.
Now delete Miku. Load Rin. Click PASTE.
All of Miku’s diamonds now drop into place for Rin. Click PLAY and watch Rin do Miku’s dance.
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Want to Save a Motion Data file?
To save that dance motion as a file that you can use later:
After you have the Range selected … and the diamonds are Red … click COPY. That puts all of those diamonds into memory.
Now got to FILE and choose SAVE MOTION DATA. You will be asked to give it a name. Name it and click SAVE.
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Want to use a Motion Data File?
To use a motion file, FIRST go to the frame where you want to paste that file data. If you are aligned with Frame Zero … the data will start at Zero. If you are aligned with Frame 57 … that data will start at Frame 57.
Go to FILE and LOAD MOTION DATA. Pick the file you want. That’s it!
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You can download motion data files online … YouTube … Drop them into your USER folder inside the MOTION folder so that MMD can find it easily.
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Motion files have a .VMD extension. Pose Files have a .VPD extension. Pose Files work the same … except they are only a Single Frame. You make a pose file by highlighting the diamonds in a single frame … go to FILE and click SAVE POSE DATA. To use a pose file, go the frame you want, be sure the right character is selected … and click LOAD POSE FILE.
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Now you know everything! Have fun … keep asking questions!
Rim wrote: When I try to load stages and new models, they either don’t load, or do but no color, it’s all white, except for the shading and some random bits of colour… my new models don’t work?
I DO HAVE a fix for that …
What happens is that you are downloading models from Japanese sources … and their file names use Japanese characters. Your computer is substituting English gibberish for those Japanese characters.
The fix is to download some free software that lets you open a ZIP file, keeping those original file names intact.
Here’s my article about that problem: https://learnmmd.com/http:/learnmmd.com/opening-japanese-models-in-mikumikudance-7-39-sometimes-they-don%E2%80%99t-work/
Read my notes … click that orange link, there, to mikudance.info‘s HELP page … do everything, just right … and you will be in business. (You will like MikuDance.info! … plenty of models and accessories to download … updated often!)
Lemme know if you need more help with it.
SarahP wrote: How can I change the clothes on my models?
Using MMD, alone, you cannot change the clothes on your model. The models are designed as single units. They seem to have fabrics, belts, and chains that could be exchanged for other elements … but the models are actually only one piece. There is now software, just recently available in English, PMD Editor, that let’s you modify your models or even create a new one! Also called PMDE … PMD Editor is getting written-up in the pages of LearnMMD.com. Check it out!
BigS Writes:
Hey, I’m kind of new to MikuMiku Dance and I just have a few questions that I could not find on your (totally awesome) site. Btw, thanks for making your site, it helped alot.
Thanks for asking! Yup … that’s a lot of questions … Here are my answers.
#1 Submit a frame? … I guess that’d be Register the pose in that frame … Every time you move a bone you want to click the Register button in the dark blue Bone Manipulation area under the lower left of the Stage Screen. What I do, that also works well, is just hold your left hand over the Enter key on the keyboard. Every time you move a bone, click Enter … that’s another way to Register the bone. If you move a bunch of bones and THEN decide to Register, you can click on one of the diamonds in that frame and then click V-Sel … Vertical Select … to highlight all of the bones in that frame … and then click that Register button in the blue Bone Manipulation area to catch ’em all.
ALSO … as you move bones in a frame and you want to “undo” … just advance the frame counter a click and every not-registered bone snaps back into its old position.
#2 Move a character without bending their legs … You will find that the two Leg IK bones and the Center bone are the main bones that you will use to move your models around the stage. In the Brown bone chart on the far left of the Frames area, Click the +IK to show all of the IK bones. Click on Leg-IK R and Leg-IK L … hold down the Shift key while you do it so that BOTH are selected at the same time. Still holding Shift, click on Center at the top of the list … so now you have the two Leg IK and the Center bone all selected. NOW you can use the Red/Green/Blue rollers in the bottom right of the stage screen to move your character anywhere you want to.
Another way to select the right bones for moving the entire character is to use the BOX-SEL button in that blue Bone Manipulation area. Now you can drag a box around the character to select every bone in the entire model. Be sure to include everything so that no part is outside the box. You know you have done it correctly when you see the Red/Green/Blue rollers light up. Now roll those rollers to scoot your model wherever you want it.
#3 Download another stage or something … Easy! What you are looking for are called MMD Accessories. Search the web for MMD Accessory Download and you will find a bunch of them that people have made available for you to use. You are looking for files that have a “.x” file extension. Look inside the MMD program folder and see the USER folder … inside that is the Accessory folder … put your new items into that folder … note that all of the accessories have that .x file extension.
You can also make your own new accessories … stages … props … using Google SketchUp … Read the articles on my LearnMMD.com site to learn about that.
When you use an accessory, you can attach it to the Ground, to some part of your character, or to a dummy bone, which lets you manipulate the part as if it was another character. Again … Read about dummy bones on LearnMMD.com .
#4 Adding music. There are 2 ways to add music: 1.) “After the fact” by using a movie editing software that lets you blend your video with your separate soundtrack … or 2.) Adding music directly into your MikuMikuDance by going to the FILE menu and clicking Load WAV File. To do that, your music has to be saved in a WAV format … has the file extension “.wav”. You can’t use an mp3 file … it has to be wav. Again … if you don’t have software to convert your music files into a wav format … search the web for some freeware to do it for you. I went through this, myself in October, 2011, and I found a FREE program called AUDACITY 1.3 that I like. ALSO … like with the accessories, people on the web have WAV files that you can download … search LeekSpin Polkka wav or MMD wav music and see what you find. In my DOWNLOAD page on LearnMMD.com I have a link to a page that has the Ieaven Polkka (the LeekSpin Polkka) WAV for free download.
Once you have a wav file, drop that file into your MMD program file … inside the WAVE folder in your USERS folder … so that you and MMD can both find it. Then you have those WAV options in the file menu. Go to LearnMMD.com … to my File Menu write-up and you can read about how to use those options.
#5 Make Ren Walk, not Neru … Easy! You want to use the Range Select windows under the Frame area. Take a look at the walking motion and determine how many frames are used … what’s the last frame with any data in it? Enter that number into the Range-Sel window. Let’s call it 0 – 450 . See that “All Frame” is showing, there, so that when you click Range-Sel all of the frame data will be selected. (Take a look at the other options and see that you can select a range for any one bone or for all of only the facial movements and etc.) Click Range-Sel and see that all of the Diamonds have turned red … they are selected. Now click COPY to put those diamonds into memory. Now you can DELETE Neru and LOAD Ren. Be sure that the frame counter is at Zero because we are going to PASTE the data into the current frame. See Ren snap into the new Frame Zero position. Click PLAY and watch Ren do the walk.
Range Select is a powerful tool that lets you copy all kinds of motions. Following these same steps is how you can save motion data on your own. You use Range-Sel, Click COPY and then go to FILE and click SAVE MOTION DATA … and MMD lets you save that data as a file that you can reload into another character whenever you want. Easy and fun!
There you go! — Reggie
Josh wrote: I found your page while searching the web for help
with MikuMikuDance. Thank you for your page. I just downloaded MikuMikuDance 7.39 and I did not have the missing file error that you write about. My MMD opened and seems to run just fine. Is that a problem??
HI Josh! That is good news that your MMD is running fine. I think the Missing File Error will happen to people, like me, who are running older computers. Have fun with it! Let me know when you Post a Video to YouTube!
KikiKiki wrote: I can’t get my model to talk in time to the music.
Practice … practice!
I am working to make a model “speak” in sync with the Ievan Polkka. No luck yet! One trick to creating a good lip-flapping motion might be to use only one “Mouse” move at a time. I played back the Sample dance frame-by-frame while keeping an eye on the Mouse panel. I advance the frame to a Diamond in the Facial row and then I click through the various Mouse selections to see which ones are activated and by how much. Doing so, I find that only one attribute is activated at a time in that Sample dance.
If you can load your music as a WAV file, you will be able to see the music on the oscilloscope. I find that the view is too complicated to see much more than the beat of the song. Trying to time mouse moves to the music by matching the mouth action to the visual waves on the screen doesn’t look to be possible. You can click “Play WAV with Frame” in the FILE Menu and then you can here the sound made in each frame. Play a short section with PLAY and then click through those frames one at a time and here the tune almost note by note. That may help you to sync the mouth to the music.
One trick I am trying to exploit is the idea of narrowing the PLAY frame range to only the part of the song I am trying to “mouth”. On my Polkka, the Voice starts at frame 500. I set the Play Range as 500 – 550. Then I repeatedly PLAY the animation for just that 50 frames and adjust the mouth settings until I am happy with the result. Then … set the Play range as 550 – 600, and work on just that next little section.
ALSO … I find that when I click PLAY … the animation skips some of the fast movements that I built into it. Almost like a blur, the mouth averages the tight shapes that I registered. I output a test to AVI and played it as a video and it looks like all of my movements ARE in the video. SOOO … what you see on your screen in MMD during PLAY is not as sharp as what you will see after your animation is rendered to AVI. That makes it tough! You just have to register the frames and know they are there, even when you can’t really see them during Play on MMD.
Good luck! … It is all just experience gained through practice.
Crystal wrote: What’s the best way to Render TO AVI? There are so many choices.
Hi Crystal! Thank you for writing! I use the Cinepak Codec by Radius option as my AVI file. If you are planning to edit your video in another program, you should save the AVI as RAW AVI. That creates a huge file that gives your editing program the cleanest images and the best chance for success. I will write more about the video aspect of MMD as I get deeper into it. I have saved your email and I will reply to you when I have a better answer.
SarahP wrote: How can I change the clothes on my models?
Using MMD, alone, you cannot change the clothes on your model. The models are designed as single units. They seem to have fabrics, belts, and chains that could be exchanged for other elements … but the models are actually only one piece. There is now software, just recently available in English, PMD Editor, that let’s you modify your models or even create a new one! Also called PMDE … PMD Editor is getting written-up in the pages of LearnMMD.com. Check it out!
Send Reggie an email to get your questions answered:
I need help with MME. I download it, I extract it, put it in my MMD folder (not data folder.), but when I open MMD, I didn’t see it in the corner. HELP PLEASE!!!
Both MMD and MME can be 32 or 64-bit versions (and our Downloads page offers both). MME won’t work if they are mismatched, though.
Whenever I make an MMD with two people with the motion loaded and everything, why are the models merging? The motion still works but it’s just that they are in the same spot while doing the actions. I’m only having this problem with two models.
Apparently, you tried to load a couple of dances (or two instances of a single dance) that were intended as a solo, with no regards for possible company. Look at the left and see if your top bone in the list is a motherbone, the one you can drag the whole model with. If the model doesn’t have one (happens a lot), use PMDE to add it.
Can Miku Miku Dance work on Window 10 Pro?
Give it a try. It’s only a 6mb download… and it will run… or it will give you an error message. If it’s the message, see our Troubleshooting Page. or leave a comment to tell us what the message says. If MMD runs for you, see our Step-by-Step instructions so that you can have fun with MikuMikuDance!
I have followed the Kinect 360 instructions but it says that I am still missing stuff that start with a XN or something.
I have a SERIOUS problem.
When I try to load mmd it comes up with an error saying,
‘The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command line sxstrace.exe tool for more detail’
What does this mean and how do I do it?
ps.i’m using windows ten and it works on my other two windows 10 computers
See the Troubleshooting page.
I tried everything to get my MMD 9.26 to work but the side by side configuration error keeps popping up. I downloaded everything needed and that error keeps popping up, it’s the same DELL laptop with Windows 10 installed and is a x86 . what should I do?
Open Control Panel’s Programs and Features window and see what MS Visual C++ Redistributable libraries are installed.
Ok I have both the 2005 and 2008 ( but it keeps saying 2013 ) for the MS Visual C++ Redistributable libraries installed
Try to uninstall them both and then reinstall again. There were reports of it to help.
I’ve tried all of the solutions to get rid of the dll error, but I just can’t seem to do it!! Can you pleease give me a step by step to fix this? I would be very, very grateful!
See the Troubleshooting page.
I have done all the step to input the use of the Kinect but I keep getting the warning that the DxOpenNI.dll can’t be found.
So, you were following the steps in our new “Setting up Kinect 360” tutorial? … yes?
Yes and I did figured it out I was putting in the wrong data file but now I am getting pop ups that say xnOSSeekFile64, xnDumpFileClose and xnLogGetFileName. Then InitFromXmlFile fail and Cannot Find Kinect Sensor.
Hello!
I don’t know if anyone is having this issue as well, but I am hoping for an answer at least.
Whenever I load something… and effect, model, stage, accessory, etc.. all of a sudden, the accessory box disappears! However when I delete whatever I have on screen… it suddenly comes back? Help!
There are two modes: model mode, when you can manipulate loaded .pmd models that you select in the purple box, and camera/accessory mode, when you can manipulate lighting, camera position, etc., and .x accessories and effects. Each mode comes with its own set of boxes that won’t be seen at the same time both. Modes are switched by “to model”/”to camera” button in the viewport’s lower left corner.
I downloaded MMEffects from your downloads page and I followed the steps to put it into MMD, but when I opened up MMD, I could not find the text that says “MMEffect” on the right side of my upper toolbar. I tried to download the 64 bit version, but I ran into the same problem. What are the steps I can take to fix this issue?
Is there a guide for Soft Bodies or a guide on how to properly put physics on a long skirt for example? Adding movement to hair and clothes is the thing I’m struggling with the most at the moment as I can’t find any good guides :(
Hi CherryBeam,
Soft Body physics are not supported by MMD. Unless you’re using MikuMikuMoving you probably don’t want to use soft body physics.
But you can create good movement for hair and clothes with rigid body physics. There are a number of tutorials out there. Try https://learnmmd.com/http:/learnmmd.com/add-hair-physics-in-pmx-editor/ . For the skirt plugin, try http://pika92.deviantart.com/art/PMD-Editor-Skirt-plugin-tutorial-333583550 .
Is there a DL for Macs? Like Macbook Air?
There’s none, but you can try.
MMD requires a Windows DirectX environment.
I tried to put the collasp plug in for a model put I got this system out of memory exception thrown stuff and I dont know how to get it to work.
Okay… to help us to help you, you need to carefully spell your words so we can understand what you are trying to do, what you did, and what problem you encountered. And if you are seeing an error message, we need to know what it says, word for word… the particulars in your error messages are important; we need the exact error statement. Contact me via email, send me screen-captures if you have those particulars. [email protected]
What those error messages are trying to tell you is that your computer system cannot support the effect. Either because you are missing a dependency or more likely, as the collapse effects are very system resource intensive, your equipment cannot support the effect.
I am new to MMD and I have dl English PmxEditor x64. when I run the program I get 2 error codes. Failed to initialize Driect3d and Failed to initialize plug-in. I am running Windows 10, directX 12, 64bit sys, 64gig DDR4 ram, 3 980ti graphics cards. I know my system can handle the program I hope I just need to change a setting. Really need help
Download and install DirectX 9.0c redistributable as the Troubleshooting page instructs.
Thanks
When I first tried to dl DriectX 9 it would not let me install. I finally got DirectX 9 installed. program starts but all the plug in .dll’s generate an error code for each one.
Open PMXE’s every subfolder that contains .dll files. Select them all, right-click, and select Properties. Whenever the Read-only checkbox is selected, uncheck it and press OK.
Do you know how to have a different model in beamman’s falling glass effect in the reflection and adjusting its speed like in this video? https://youtu.be/W8CQfhQ7a2w
There’s no model, just fragments of pictures particle.png, particle_add.png, particle_d.png, and particle_n.png. If you can produce a different set of textures, you’ll get a different view. As for falling speed, you can load a FG_Controller_0.pmd model and adjust its facial sliders to tune this and some other parameters. The controller model does not have English names, though, so you won’t see these sliders unless you switch MMD into Japanese mode or translate the model in PMDE.
I have been in contact with this reader through an email she sent me directly… she was asking me about, maybe, getting another model to have a reflection on those pieces of glass… one model in the shower of glass with a different model reflected on those shards of glass. I dunno if that’s possible.
You mean, how to make a *human* model to reflect in effect’s glass? That’s not possible period (well, maybe bandages will step up with some super clever solution and prove me wrong :D). As a workaround, though, it might be posible to draw some miniature depictions of the model right into texture files I mentioned. It won’t be a reflection per se, only a fixed image, but it’s better than nothing.
There’s an image on a shard at the 29-second point in this video. THAT’s what Rin, here, is talking about.
All right, I admit that I mostly conjectured and didn’t very well test effects’s work in action until you drew my attention. I thought it’s just another variety of Soboro’s TexSnow and its retexture Falling Hearts by RinnyKagamine (appreciate the irony). In fact, it’s more sophisticated than those (hey, it’s Beamman, I should have had more faith!), and it *is* possible, after all.
If you look very closely, you can see traces of model A inside glass pieces, but they are much more faint than if you uncheck models in the wrong order. So far I haven’t figured how to eliminate them completely, but even so the result looks very passable to me.
Awesome work!