The Easiest Way To
Add Hair Physics in PMX Editor!
Hi y’all… Today I’m going to show you how to create physics in MMD. For an example, I want to add hair physics to Virtually3D‘s Yandere Simulator model Supana Churu, because I was asked to add physics into her models.
So, of course, the first thing you want to do is open up PMXEditor and open up the model without physics.
Well, this is a full model…
… how am I supposed to add hair physics to her hair if this is a full model?
That’s easy, just take away the body!
Remove everything but the head bone, neck bone, upper body bone and the hair you want. Yes, even the joints and physics.
Now that you have all of this, save it as something like “hair.pmx”.
Now for the literal hardest part of this whole tutorial: creating and adding bones. First, add the bones. just create a string of bones by using this short tutorial below.
Now just keep repeating this process until they’re all where you want them in one ponytail. Don’t forget to make the end bone invisible!
Now mirror the bones by selecting them and clicking Edit>Object>Mirror Object
Now weigh them down with this short tutorial!
Then keep going all the way down. Now here’s the easiest part. Select the head bone and click Edit>Bone>Create Body>Yes.
This creates a physic on the head. Now select the ponytail bones and click Edit>Bone>Create Body w/ Physics.
Then WITH THE BONES STILL SELECTED go to Edit>Bone>Create Joint.
Now you’re almost done! Look at this very short video to finish what you started!
Good luck with your Editing…
… be sure to leave a comment to ask a question!
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