How to Switch Models and Stages in MikuMikuDance
…the color transition was made not by technique described in this article, but by editing a model (or having a ready one with this functionality) into having a material morph….
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…the color transition was made not by technique described in this article, but by editing a model (or having a ready one with this functionality) into having a material morph….
…transparent from below, *and* the stage is a .pmd/.pmx model, then you can edit it to create a material morph for switching transparency on and off. If the stage is…
…works. KillerBeer First, translate the TraceGuide_Controller.pmd just like it’s described in the article. Here are names for morphs: Transparency Contour mode Contour intensity Width Height Then: Load both TraceGuide_Controller.pmd and…
…dark with raycast, add a 3D eyeball structure to the model, and set up a material morph to switch between “normal” or TDA-styled eyes and “raycast” eyes. I’m also not…
…three .fx files in Notepad, find the line that looks like “#define CONTROLLER “PostMovie&#%@^$*#.pmx” and replace the filename in it with the new one. huongdaoroma Try renaming the bones/morphs/materials of…
…you will probably fee bones’ and morphs’ names as bunch of “nulls”. To make your work more convenient, you will have to translate those pmx’ innards as well, using PMXE:…
…part and it supports all sliders that the model has. (It’s not a sound analyzer, though, just a more convenient tool for mapping morphs) https://sites.google.com/site/moggproject/enghome/faceandlips MMD-Anime-Bunny Thank you!~ And you’re…
…What you need to translate is model’s morphs. Kasumii I just made an English version of the water. I have a video but is does not show it. The download…
…model and creating a material morph for it. See https://learnmmd.com/add-facial-options-using-PMDE/Manipulate_Sliders_Page2.html . Gracie I’m back with another issue…I have WhiteOut loaded, but for some reason it’s doing a fade-to-black instead of…
bandages Thanks for the tutorial! You might find it useful to try bone scaling in the transformation window. No, it doesn’t work for morphs, but you can save the scaled…