Have you Ever Seen Someone’s Animation That Made the model look like paper?
And you wanted to know how they did it, but they didn’t put the effect in the description?
Well you have come to the right place!
How To Use ik_Paper Effect!
Hey its ToxicXender! Im new here and this is my First Post!
This will be a tutorial on how to use the Secret ik_paper Effect!
So First We Need to Download it Here (The Link is Safe! I checked it out before Downloading)
You will be downloading a .zip file! You can unzip it with any of several programs. We at LearnMMD recommend using Bandizip; it keeps Japanese unicode without scrambling those file names. Don’t Have Bandizip? Then Go Here! (I ensure you it 100% Safe!)
Now That we have both of them downloaded, Double Left-Click on the .zip file and Hit The Extract Button in Bandizip.
Now wait until it’s done Extracting! Drag that file into your Effects folder. Then Open Up MMD(MikuMikuDance).
Now lets LoadUp a Model! In this tutorial I will use a Model I made Called “Leafia”
Once it’s up go to the Top Right-Hand Corner and Look For MME(MikuMikuEffect) (if you don’t have it, then go here for a tutorial on how to set it up!
*This is what You should have if you installed MME*
Here is my model before applying the ik_Paper effect:
Now Click MME and Click Effect Mapping, Then Go To what you named your model and hit “Set Effect”
Locate Where you Extracted The ik_Paper Effect and select the 01.fx file!
Your model should look like this:
If it does not have a White Outline Then Something Went Wrong.
Some users will have to rename those file names.
Once renamed, the effect should work for you.
A Dummy Model…
After That Make Sure To Load the “Dummy Model” that comes with the effect.
After you load the “Dummy Model”. You can do spins and so much more!
Here is an Example in an animation!
But wait, there’s more!
LearnMMD’s KillerBeer wrote a note describing the instructions included in the effect’s README file; translated for you, HERE.
Before applying the effect, you have to rename all those .fx files to have no Japanese characters in them (there are two files with more meaningful names than “01”, so
look it up before renaming them, so you’d know what’s what).
You don’t have to edit those files to make it work “out of the box”, but by doing so, you can customize it to make it work in a specific way, if default settings do not suit you. In particular, all effects are programmed to treat the “upper body” bone as an individual spin bone for Y axis… but it keeps to act as a regular upper body bone as well, which sometimes may look weird. You can type in some other bone name (in Japanese, of course) instead, for example, the motherbone.
The reason there are 8 .fx files is the dummyParent.pmx model. By assigning various effects to various models you can control by its bones which models should spin all together (*and* changing its paper’s angle, which the upper body bone doesn’t) and which should not. I’d recommend to translate the model to English, since its bones are mapped to represent effects 01..08, but without translation their names will look like Null_02..Null_09 in English mode, begging to confuse you.
You have Successfully “Mastered” The ik_Paper Effect!
I Really Hope This Tutorial has helped you!
If you have question’s on something in this post please feel free to leave a comment!
SEE BELOW for MORE MMD TUTORIALS…