How do I get Beamman’s Water v5 effect to work? All I get is a white square. How do you use Beamman’s Water v5 Effect? Is there a trick to making it work?
Beamman’s Water v5 Effect is beautiful…
but you have to fix it before you can use it!
I was asked, today, about the Beamman Water v5 effect… how do you use it? It was new to me… so I downloaded it, used Bandizip to extract the files from the zip while keeping the Japanese file names. I dropped the new folder into my Effects folder.
I opened MMD, loaded the Water effect… taking a guess at the many Japanese file names… and found only a white square on my stage. I noticed there was a Controller.PMX model, so I loaded that like a model and slid the sliders around… with no effect on that white square.
A little online research told me what I needed to know: For my English-speaking computer, I could not allow Japanese file names or gibberish characters in the file names.
I used Google Translate to discover the English names of the main file folders…
… and I went through each of the sub-folders and changed the names of the .x and .fx files.
NOTE: in each of those little folders is a file name telling you the recommended Si size setting for that particular version of the effect… as per above, Si of 100 for the Rough River effect. You do not need to change the name of THOSE little files.
Translate the Controller model…
This effect includes a .pmx controller model… with Japanese names for all of the sliders it uses. In order to translate the bone-names into English, I followed xxBodger’s instructions for translating and renaming the bones of your Japanese models.
Now the Controller looks like this…
… with several options on those facial sliders.
Okay… We are ready for the water!
The rest is easy… and fun… you load the effect of your choice. I chose Calm River for my little demo video.
Be sure to set the Si size as per the hint given by that odd filename inside the effect you have chosen. … Si value of 200 for the Calm River.
Load the Controller model. Play with the facial sliders to adjust the “Fog” cloudiness of your water… and the color of that fog… as well as the mirror and roughness settings… fun!
You can raise and lower the water level using the Y setting… and you can change the direction of the flow using the Ry setting… set it for 90 to get a cross-flow… just play with it.
There is probably more to learn about this effect… but figuring it out is half the fun…
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