Making MMD Textures with Blender
…up your rig, provided that, in PMXE, your bones have appropriate 左/右 prefixes, or in Blender, that your bones have appropriate .r/.l suffixes and that you enable vertex group mirroring…
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…up your rig, provided that, in PMXE, your bones have appropriate 左/右 prefixes, or in Blender, that your bones have appropriate .r/.l suffixes and that you enable vertex group mirroring…
…up color sliders, it won’t work. Then use DirectionalLight’s *bones* to change light’s direction. The simplest way is to rotate the light with motherbone’s angle controls, hiding the model itself…
…I doing something wrong? TheBeatlesRule Whenever I load my model into MMD, the program stops working. Am I doing something wrong? It doesn’t even have that many psychics or bones….
…are correct … looks like the facials do not “expand”. I have always known that the facials behave a little differently from regular bones. I just experimented with it, myself…
soniclover1442 hey i got alot of mmd models of america from hetalia but when ever i try to load a motion data on them they cant respond the bones always…
…can turn off the physics and it won’t lag anymore but I really want the physics on as it looks better. I’ve tried looking for empty bones but none of…
…it once it’s been loaded. You can’t select all 3 bones (as a group) to move them together so you can put them elsewhere. Therefore…I’m confused…and a little frustrated with…
KillerBeer I suppose that in this article you only speak about models’ properties (bones, facials, etc.) that may not be seen in English mode, and not menu options of the…
…accessory to different bones in order to pass it from one model to another. Simply reassigning it in an arbitrary moment of time works just as well. Reggie_Dentmore I got…
…in a process, and it worked fine for them. KillerBeer You need to register every change you want to keep (separate buttons for bones, facials, and accessories). Otherwise, it will…
…are stick to the ground. PLZ HELP KillerBeer A) (easy) you can simply shift-select feet IK bones (square) along with the center bone and then move them all together. B)…