Skip to content
Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Download Free Animation Software – Let's Learn How to Do Everything!

  • Step-by-Step MMD instructions
  • DOWNLOADS
  • Troubleshoot, Fix MMD
  • Site Contents
  • Reggie Replies Q&A
  • Homework!
  • What IS MMD?
    • Download MikuMikuDance Newest Latest Version of MMD
  • “HOW TO”
    • Raycast RAY-MMD Effect Tutorials
  • BONUS PAGES
    • Why convert PMD models to PMX?
  • HALL of CHAMPIONS
  • Tutorial Categories
  • About
    • Privacy Policy
  • Toggle search form
  • Kaito and the SpotLight Effect.
    Using the SpotLight Effect in MikuMikuEffects ARIZONA
  • Fixed the MMD 8.05 Configuration Error Failed to Start MikuMikudance Reggie Dentmore
  • The Fourth Momi Cup is Set to Begin! ARIZONA
  • Making MikuMikuDance Pictures Render to Picture File Tutorial Camera Motion
  • Subtex slot for MMD models in PMXE Bandages
  • Painted Table Accessory Download Available Now Downloading New Models
  • Enable Physics in MMD 7.96 MMD Basics
  • Fix MMD Missing Model Options using PMDE Fixing Broken Models
Motion is LOCAL, per the Model's orientation, or GOBAL, per the Program's Grid. (Meiko Sakine from MMD 7.39)

Local and Global Mode Bone Movement MMD: Miku’s Mode Swings

Posted on July 28, 2012August 1, 2015 By Arizona No Comments on Local and Global Mode Bone Movement MMD: Miku’s Mode Swings

What do local and global mode mean in MMD? What’s the difference between local and global  mode in MikuMikuDance? What does local and global mean in Miku Miku Dance? How do you use the local and global in MMD DirectX?A Feature Article by contributor ARIZONA on LearnMMD.com

Thinking globally and acting locally!

MMDer 1: “Hey Arizona! What’s up?”

Arizona: “According to the dictionary: Away from the center of the Earth.”

MMDer 1: (Shaking her head with a confused look): “Riiiiiight. You’re so weird.”

As bad a joke that is, it is a good starting point for explaining the difference between the local and global movement calculations for MikuMikuDance. You should know the difference because you might find your model is not cooperating with you. Motion is LOCAL, per the Model's orientation, or GOBAL, per the Program's Grid. (Meiko Sakine from MMD 7.39)Rather than thinking the model is defective. It might just be the mode you’re in.

LOCAL and GLOBAL MODES

There are two modes in MMD, local and global. The difference between local and global is the bone’s relationship … is the motion moving in relationship to the model or the program? In global mode, all the bone’s movements relate to the program in a straight up and down manner (like gravity), square with the coordinate grid. In local mode, the movements are based on the bone’s position on the model. If the bone is slightly angled, its movements will be along that same plane. So “up” is relative, as far as the bone is concerned. MikuMikuDance needs this reference point in order to calculate motion.

Open up MikuMikuDance. Notice the word “local” displayed above the XYZ rollers at the bottom right of the screen. There are three ways to switch modes: You can go up to the main menu bar click on the “bone (E)” option and choose the “mode global/local (G_key).” Another option is to just click on the word “local.” The easiest way (my favorite) is to just press the “G” key on the keyboard. Whatever way you choose; youGLOBAL mode aligns motion with Coordinate Grid. LOCAL Mode aligns motion with Model's Bone. should now see “global” written over the rollers. Before we go any further, set it back to “local.”

Go ahead and load up a model and we’ll explore this. (The animation, above, shows Meiko Sakine, one of MMD 7.39’s default models, going through mode swings!)  Select one of her arms. Now go to the Bone Manipulation Panel and click the Select button so that all her bones disappear and she looks pretty. To get a better view, zoom in so you can see the arm bone better. Move your pointer over the XYZ rollers and let go of your mouse. At this point, you see a small yellow box with all three XYZ axes. The top of the box is “up” according to how MikuMikuDance is reading the bone’s position.  Do you see how the axes are aligned with her arm? The “up” is internal to the model (local). Press the “G” key and watch how the axes jump toward a vertical alignment. MMD is now reading “up” as external to the model (global).

To actively see the differences in each mode, right click and hold the Y-axis roller and move the arm, all the while switching between the two modes. Chocolates may change here mood, but you can click G to change her MODE.Play with the other axes and see the differences.

So if your model is giving you a hard time, instead of flowers and chocolates, all you might need to do … is put her in the right mode.

Have fun with this.


– SEE BELOW for MORE MMD TUTORIALS…


— — —


– _ — –


Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

More MMD Tutorials...

Crazy Animation Creation yields fun video and good practice!

How can I get inspired to do some animation creation from scratch in MMD? Is ...read more

Study MMD Motion Files to SEE and LEARN about creating animations

How do I make smooth motions in MikuMikuDance? What can I learn if I study ...read more

Loading Background AVI Files into MMD (2021 Edition)

How do I load background AVI files into MMD?  What does it mean when MMD ...read more

Running MikuMikuDance in Linux using Wine and DXVK

How do I run MMD on Linux? Does MikuMikuDance run on Linux? How do I ...read more

Making more complicated MMD dance motions - Some new notes...

How can I make more-complicated MMD dance motions? Does it take a long time to ...read more

MMD Rotating objects 360-degrees -Miku's Guide to the Galaxy (Part One)

It has recently come to our attention that people find that it is not easy ...read more

ARIZONA, Making Smooth Motions, MENU Option Descriptions, Nuts & Bolts Tags:Global Mode, Local Mode, mikumikudance, motions

Post navigation

Previous Post: Using the Gravity Settings in MikuMikuDance
Next Post: Physical Operations Tab in MikuMikuDance 7.39 Menu Options

Related Posts

  • When you add background AVI files, you can motion trace!
    Loading Background AVI Files into MMD (2021 Edition) Add Background Pictures and AVI
  • Get the LearnMMDMmetronome. It is a real help!
    LearnMMD’s METRONOME is Ready to Download! Animation Lag
  • Sketchup Orbit view on MMD: Right Click and Drag! Keyboard Shortcuts
  • Japanese Mode Opens Hidden Model Features in MMD 8.06 Japanese Mode
  • Here is the plan for the ball tossing motion in MikuMikuDance 7.39
    Ball Toss Motion Hits Miku: MikuMikuDance! Dummy Bones
  • ObjectLuminous Haku and Teto
    Using The ObjectLuminous Effect in MikuMikuDance Accessory Manipulation/Adjust

More Related Articles

With some practice, Rin can dance the sample dance as well as Miku! There Can Be Frame Data Ghosts remaining after Deletion Making Smooth Motions
Make WAV files for MikuMikuDance Using Your Music Files Music and WAV Files
Delete Miku and Learn About the Sample Dance Stage Lights Dummy Bones
Dummy Bones allow you to customize your accessory manipulations! Using The Dummy Bone for MikuMikuDance Accessory Manipulation/Adjust
Use The Background AVI to Make Realistic Animations in MMD ARIZONA
MikuMikuDance Keyboard Shortcuts MMD Beginners Guide Intro to MikuMikuDance

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Download the latest version of MikuMikuDance!
See the MMD Step-by-Step instructions page!
Learn how to make your own MMD motions!
LearnMMD.com
  • The SSAO effect adds depth of color and shadows for greater realism! MME MMD 7.39
    Playing with MME – Using MORE cool MikuMikuEffects! Nuts & Bolts
  • Toon Shader modifies shadows and highlights! GloriaTheAnimator
  • Study MMD Motion Files to SEE and LEARN about creating animations
    Study MMD Motion Files to SEE and LEARN about creating animations Making Smooth Motions
  • MME ik_Paper Effect flattens MMD models paper-thin! ik_Paper Effect
  • You can enlarge or reduce and Accessory by adjusting the Si value in MikuMikuDance.
    Use Accessory Manipulation fields to position/adjust Accessories Accessory Manipulation/Adjust
  • Here is the plan for the ball tossing motion in MikuMikuDance 7.39
    “Bonk goes the Miku” new video using Accessories created in SketchUp Google SketchUp and MMD
  • LearnMMD.com's Video Dojo Expo FIVE
    Video Dojo Expo Five Entries… The VOTING is Done! Video Dojo Competition
  • Congratulations Dolly Strawberry!
    Video Dojo Expo 2 Champion: Dolly Strawberry (MacaronTeaCupBaby) Video Dojo Champions

Copyright © 2022 Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software and Instructions..

Powered by PressBook Premium theme

Go to mobile version