Skip to content
Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Download Free Animation Software – Let's Learn How to Do Everything!

  • Step-by-Step MMD instructions
  • DOWNLOADS
  • Troubleshoot, Fix MMD
  • Site Contents
  • Reggie Replies Q&A
  • Homework!
  • What IS MMD?
    • Download MikuMikuDance Newest Latest Version of MMD
  • “HOW TO”
    • Raycast RAY-MMD Effect Tutorials
  • BONUS PAGES
    • Why convert PMD models to PMX?
  • HALL of CHAMPIONS
  • Tutorial Categories
  • About
    • Privacy Policy
  • Toggle search form
  • KiraKira-sparkleV2 beautiful colored sparkles.
    KiraKira-sparkleV2 MME Effect adds COLOR to KiraKira! KiraKira-SparkleV2
  • Build Accessories and Stages with PMXE Primitives Make your own Accessories
  • Easily Make Realistic Hair Texture for MMD Models Mae Blythe
  • Painted Table Accessory Download Available Now Downloading New Models
  • Using the right codec when Rendering to AVI in MMD HD Videos in MMD
  • PMD Editor Basics, now in English – Modify Your MMD Models! Nuts & Bolts
  • Anticipation is the Second Principle of Animation. Anticipation
  • Using BeamMan’s fluid2D Creates Fabulous MMD Under Water Scenes BeamMan's fluid2D

The MMD 7.39 FRAME MENU Options

Posted on September 12, 2011November 21, 2016 By Reggie_Dentmore No Comments on The MMD 7.39 FRAME MENU Options

How do I use the frame menu options in MMD MikuMikuDance? How can I select only all of the facial frame motions? How can I select motions to copy to other models? How can I move my model off of the center of the stage in Miku Miku Dance? Can I insert frames inside of a motion? Visit LearnMMD's Video Channel on YouTube: Videos by Reggie Dentmore.

The FRAME MENU Options

This post was written in 2011 for MMD 7.39 users. This post is OBSOLETE and does not apply to the newer versions of MikuMikuDance.

 

MikuMikuDance Frame Menu OptionsDelete Unused Frame allows MMD to remove unused frames without changing your animation. I have used this and been told by MMD “Frame 73 deleted” … I did not see a difference.

SELECT ALL options: Self explanatory … Choosing  the “Select All Camera Frame”, for instance, selects all of the Camera Diamonds in all of the frames. You may then copy, delete, and etc.

Add Bias to Camera Distance adds a wide angle/fish-eye lens effect to your camera’s view. Register the Camera in a particular frame and then choose this Add Bias to Camera Distance and enter a value.  Register it. In-between frames are created to ease you into and out of the effect. Entering a value of 1 has no effect. Adding Positive numbers adds a wide angle that appears to move your view back from your character. Adding a huge number, greater than 135 (?) makes the scene go upside down. Again … it’s an interesting effect as the inbetweens glide your view into, and out of, the wide-angle effect. Entering a negative number seems to draw you in closer to the subject.

Add Bias to Angle of View adds an up/down wide angle effect. Choose one of your existing animations and advance the frame counter until you have a camera diamond on your frame. Select this Add Bias to Angle of View and enter a number like 60, register, now play your animation and see the focal distortion that has been created. Experiment with this option for interesting results.

SELECT ALL options, as with the Camera options, select all of the diamonds in all of the frames … All of the Diamonds in ALL of the Layers! I tried to Select All Bone Frame for a dance with several characters … and all of the bone diamonds for all of the characters became highlighted. I clicked COPY. I then advanced the frame counter to the end of the dance and clicked PASTE. Only the currently selected character got pasted … the other layers, other characters, were not effected. I then selected each character and clicked Paste and each character, in turn, Pasted OK. NOTE that Select All BONE does not select the Facial diamonds.  If you Select all Bone, Copy, then Delete the character and load another character, and Paste … the new character will have all of the motions but will not get the facial instructions. To move ALL of the data as you replace a character, use Range-Select, All Frame, Copy to capture all of the data.

Select All Disp/IK frame … I do not understand the Disp/IK “bone” … Please email me if you know how to use this function.

Paste to Different Flame (Paste to Different Frame) pastes the selected data into your current frame … same function as clicking the Paste button.

Insert Frame Line (Bone Only) inserts a new frame just before your current frame position. If you are looking at your diamonds on frame 100 and you click this option, the frame counter will still read 100, but your Diamond has moved out to frame 101. As the title implies: it only effects the Bone frame … the Facial frame data and the Camera data have not moved. Insert Frame Line (Bone Only) shifts your bone data inside of your animation.

 

Delete Frame Line (Bone Only) works the same as the Insert Frame Line (Bone Only) except that it removes a frame directly before your current frame position. With your frame counter at 100 and a bone Diamond on 100, you select this option … and your frame counter still shows 100 while your diamond has been moved to frame 99. Again, only your bone data has been moved … the Camera data and the Facial data stays where it was.

Insert Frame Line (Facial Only) and Delete Frame Line (Facial Only) works in the same way as the “Bone Only” described above.

Multiply of Frame Position Angle allows you to multiply a bone’s settings numerically. You choose a bone and click this option. A chart opens that lets you enter multiplication factors to the XYZ Position and XYZ Rotation effecting that particular bone. You’ll need to experiment with this option to see if it’s of value to you.

Multiply of Facial Expression is another numeric option … this time letting you adjust facial settings.

Apply Center Position Bias allows you to move a character away from the Stage Center Point. The character to be moved has to have a registered position before you can use this. Select and highlight the Diamonds for the Center and the two IK-Leg bones of your model. Clicking the Apply Center Position Bias option shows you a chart of XYZ location for your model. Entering values relocates your model’s center, home position.

You can create a dance for one character, Use Range Select to Copy all of the frames, Load another character, Paste the data to give the new character the identical dance data, then, with all of the motion diamonds still highlighted, select the Apply Center Position Bias option to re-position that second character away from Stage Center. Register. Now you have two characters dancing in unison. You could create a stage full of dancing characters all dancing in unison as seen in the Sample(AllStar) sample dance that comes with MikuMikuDance. Have fun with this option, it is an easy shortcut.


Click aa1 MENU Option Descriptions in the Contents section to see all of my Menu Option write-ups.

Please email me, Reggie Dentmore, if you have questions. I learn more as I research the answers to your questions.


– SEE BELOW for MORE MMD TUTORIALS…


— — —


– _ — –


Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

More MMD Tutorials...

Physical Operations Tab in MikuMikuDance 7.39 Menu Options

What's the physical operation tab for in MMD 7.39? What is the difference between Anytime ...read more

Local and Global Mode Bone Movement MMD: Miku's Mode Swings

What do local and global mode mean in MMD? What’s the difference between local and ...read more

Using the Gravity Settings in MikuMikuDance

What are the gravity settings in MMD? How do you use the gravity settings in ...read more

Copy and Paste for Repetitive Motion in MikuMikuDance

How do I copy a motion? How do I make a smooth motion in MMD? ...read more

Use Center Position Bias to duplicate a motion

How can I paste a motion in a new place on the stage? How can ...read more

The FILE Menu Options

How do I add music to my MMD animation? Describe the File Menu options choices. ...read more

MENU Option Descriptions, Nuts & Bolts Tags:frame menu, mikumikudance

Post navigation

Previous Post: The MMD 7.39 BONE MENU Options
Next Post: Keyboard Shortcuts to the Menus

Related Posts

  • Sketchup Orbit view on MMD: Right Click and Drag! Keyboard Shortcuts
  • Use Center Position Bias to duplicate a motion Functions-Copy-Paste-Expand
  • Getting Started with MMD MikuMikuDance Intro to MikuMikuDance
  • Nyaa!
    Nekomimi: Getting Catty Miku Miku Style MMD Accessory Manipulation/Adjust
  • Keyboard Shortcuts to the Menus Functions-Copy-Paste-Expand
  • A MikuMikuDance Beginner’s Easy First Dance Intro to MikuMikuDance

More Related Articles

YouTube serves video playback quality to best suit your viewing-screen HD Videos in MMD
The Audacity Generate Menu lets you add silent breaks to you WAV file. WAV Files Make Your Music Play on MMD MikuMikuDance Music and WAV Files
"Departures" meme for MMD is a beauty! Memes are like KITS for MMD! Departures Meme Is a Beautiful MMD Project "the making of" my video
Next Level in MMD Video Evolution Post-Production Editing Yields Next Step in MMD Video Quality Making Videos - Rendering to AVI
How do I use MikuMikuDance Make A Music Video with MMD Intro to MikuMikuDance
Updated LearnMMD Metronome Instructions for Use Metronome

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Download the latest version of MikuMikuDance!
See the MMD Step-by-Step instructions page!
Learn how to make your own MMD motions!
LearnMMD.com
  • Why does the texture move as I convert the Sketchup model into a DirectX .x model using the 3D-RAD plugin?
    Add custom texture images to Google Sketchup .x model for MMD 9.32 Google SketchUp and MMD
  • Position stage near MMD coordinate axis center-line Accessory Manipulation/Adjust
  • INKSCAPE makes creating MMD Comics Easy Inkscape MMD Comics
  • MMD Smooth Criminal video project download "the making of" my video
  • More Motion Interpolation Curve Instruction for MMDers Creating Motions
  • Rigging Models with Appends using PMXEditor Bandages
  • Change the Edge Line Color and Shadowing of your Models KibaSan
  • With some practice, Rin can dance the sample dance as well as Miku!
    Let’s Play the Sample Dances and Learn About MikuMikuDance Intro to MikuMikuDance

Copyright © 2022 Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software and Instructions..

Powered by PressBook Premium theme

Go to mobile version