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Export Import MMD Models Using Blender and PMXE

A feature article by GloriaTheAnimator!Oh, hi… its me! Teaching you how to /import/export in blender because Metasquoia is not free and not good and Blender is free and good… ;)

How to Export Import MMD in Blender

So, for this youI ‘ll need…

Note: click on the names to download them




Make sure your system meets the requirements.

OK, we got our software… now we need Blender plugins.

Get these plugins…



The MMD_Tools plugin will let you load mesh/vertices/polygons models but without any bones or anything like that.

… and Meshio will allow you to export the model as pmx

I recommend it only for exporting mesh; never had an export with bones with it, not sure how that will work!

OK, so, I have modeled something here…

I created this model in Blender so I could show yo how to export an object for use in MMD... MMD in Blender

… to show you an example of how easy it is to export stuff.

Be sure you are in Object Mode.

If you have both plugins installed, now you go to FILE and hover over Export and click miku miku dance model

Go to FILE and hover over Export and click miku miku dance model

Now it will ask you where to save…

I recommend going to windows explorer and copy and paste the place where you wanna save so its easier to navigate.

Great! Now its saved.

Open PMXEditor and open the pmx file you saved.

You have your file… though you do need to make the settings correct to make the shadows work, and stuff. Don’t forget to add toon files to make the shadows work.

Oh, and if you will save it and try to Open in MMD, it will not work… because MMD has its own rules for the models…

… and if the rules don’t match, MMD will crash!

Those rules are:

1: must have bones

2: must have all working joints (if you don’t have any joints it will work, too)

… and there are a few more rules… but I only know these from my experience.


OK, since you have added a bone it will automatically be rigged, too, so don’t worry about rigging everything to one bone. Scale the thing up because it exports it at quite a small size.

If you like the size, sure, but for me all the stuff I export is really small… so, you click move at the top of pmx view or f4 if you are a shortcut fan like me.

Now select everything and scale it up while holding scale in object manipulation.

SAVE and open it up in MMD… it should work now!

Happy modeling ^-^


Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!


  1. Matryoshka Matryoshka
    October 28, 2017    

    It WOULD be good if you included how to install MMD Tools and Meshio to Blender. I have NO IDEA how!

    • October 28, 2017    

      No idea about Meshio. Don’t use it.

      But MMD Tools has installation instructions on its wiki at https://github.com/powroupi/blender_mmd_tools/wiki/Documentation.

    • October 29, 2017    

      Generally a procedure to install Blender plugins is: download it, launch Blender, select “File->User Preferences->Addons”, and click “Install from File”. Find the .zip you downloaded and install it. After that, find its titles in the list of installed plugins and enable it. Wait some time for it to activate, and you’re good to go.

      • Matryoshka Matryoshka
        October 29, 2017    

        Thanks. I tried it, but it doesn’t seem to be exporting for some reason.

        I got a .rip file from an exe game, used Noesis to turn it into an OBJ file and then used Blender to make it a PMD file and it doesn’t even show up in the folder! And I tried to make it a .x file and that doesn’t show up in MMD! I don’t know what I’m doing from.

        • October 30, 2017    

          FWIW, I believe Blender has a native export to .x file (although it may require enabling a built-in addon, I can’t remember.) Obj files don’t have much in the way of extra info like weights, just vertices, UVs, and textures, so an .x file is fine for that.

          FWIW, I’ve had problems with the PMXE import from .obj feature myself. I suspect it’s not implemented very well.

          As far as exporting to .pmd, it sounds like it’s not getting exported whatsoever. The usual reason for this is that MMD Tools doesn’t know what it’s supposed to be exporting (but you should check the Blender console for error messages too.) You’ll need to join a mesh to an MMD model in Blender for it to get exported. You can do this via the attach meshes button or by parenting the mesh to the armature of an existing MMD model. For more information, check out the wiki, which I linked above.

  2. Mae Mae
    August 5, 2017    

    Hi there! When I try to export the object using MMD tools in Blender, sometimes it doesn’t save the file at all. Other times, it saves it but nothing shows up in the PMX editor.

    Please help :( This is driving me insane.

    • August 5, 2017    

      It depends on what version of MMD tools you’re using, but there are a number of things that could be happening.

      The first thing that I’d do is recommend the updated version of MMD Tools at https://github.com/powroupi/blender_mmd_tools which will lead to this problem less frequently.

      Once you do that, take care with your objects, how you join and separate them. If you are trying to combine multiple models, instead of just editing a single model in Blender, save and export often, just to make sure you haven’t done anything that will break it. I recommend you import everything you’re going to need into a single PMX to take into Blender, and then only use the objects in that file– not even any primitives! That’s the safest bet, at least.

  3. XxUnna-Chan XxUnna-Chan
    July 16, 2017    

    Um… Excuse me Gloria. Do you know how to post in this? Because idk how you post.

  4. Öykü Öykü
    July 10, 2017    

    How can I add blenders to your add-ons? (Sorry my english is so bad)

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