Skip to content
Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software

Download Free Animation Software – Let's Learn How to Do Everything!

  • Step-by-Step MMD instructions
  • DOWNLOADS
  • Troubleshoot, Fix MMD
  • Site Contents
  • Reggie Replies Q&A
  • Homework!
  • What IS MMD?
    • Download MikuMikuDance Newest Latest Version of MMD
  • “HOW TO”
    • Raycast RAY-MMD Effect Tutorials
  • BONUS PAGES
    • Why convert PMD models to PMX?
  • HALL of CHAMPIONS
  • Tutorial Categories
  • About
    • Privacy Policy
  • Toggle search form
  • Making MMD Pictures: JPG vs PNG – which is better? MMD Tutorials
  • Let your MMD model breathe and move while standing still! Creating Motions
  • Video Dojo Expo 2 – Holiday Song “Diva Performance”! CONTESTS
  • Haku and Fireworks 02
    Add Background Pictures and AVI’s to MikuMikudance MMD Add Background Pictures and AVI
  • The Audacity Generate Menu lets you add silent breaks to you WAV file.
    WAV Files Make Your Music Play on MMD MikuMikuDance Music and WAV Files
  • Search LearnMMD.com
    SEARCH LearnMMD.com… it’s Easy! MMD Tutorials
  • Make Wattpad covers using MikuMikuDance and Canva.com! Faris
  • New MMD ACCESSORY MODE allows Easy Object Positioning Accessory Manipulation/Adjust

Making POV Camera Shots in MikuMikuDance 8.03+

Posted on February 18, 2014July 30, 2015 By KillerBeer No Comments on Making POV Camera Shots in MikuMikuDance 8.03+

A feature article by KillerBeer ... a New Author on LearnMMD.com!How do you do a point of view POV camera shot in *newer* MMD? What cool new camera effects are made possible with it? How do you lock the camera’s POV in MMD?

 Making POV Camera Shots in MikuMikuDance 8.03+

Newer versions of MikuMikuDance allow you to easily make POV camera shots.  LearnMMD.com MMD
It’s *personal* for me… FIRST-personal!

Last year, Arizona made a post about an amusing technique allowing to make the camera look through the eyes of your character. It could produce impressive results… but what was really impressive was the amount of shovelwork necessary to achieve something noteworthy. Even with extremely clear instructions outlined in that article, making the camera follow the character doing anything more complex than strolling from point A to point B meant some pretty heavy data crunching. In other words, exactly the kind of work that computers, not people, are meant for.

Then came MMD 8.03.

Use the Model/Bone selector and rotate the Y camera axis 180-degrees.
A new setting

Starting from this version, the camera manipulation panel was updated with one more control – model/bone selector. Now you can assign the camera to any model’s bone – and the camera will follow it wherever you go! With this setting, making POV shots becomes a breeze.

Just select a character you want to enliven and a bone – “both eyes” would be a logical choice. Wait… for some reason we’re looking backwards. No worries, you still can adjust camera’s position and angle and new numbers will stick as you move. Reverse the Y axis to 180° and place the camera slightly in front of the nose bridge using Camera Manipulation mode – and that’s all the setting up you really need to make your character go first-person. Walk, jump, crouch, bow, wave your hands – all that will be properly registered by the camera.

When working with this technique, you will appreciate the “View/Camera lightning tracking” menu option. With it, you can manipulate the model and at the same time see how it looks from the character’s POV – instant camera-view-in-model-mode. You can plan rather than guess your movements in full regard of how they will look in first person.

You also may consider playing with the view angle setting of the camera. By default, it is set for 30°. Most FPS games, though, use higher settings – 60-90 depending on monitor’s aspect ratio. Of course, FPS are also meant to play on full screen – if you don’t plan your video to be high-def, higher FOV settings would be meaningless.

Of course, you don’t have to limit yourselves to FPS genre with this technique. Place the camera behind character’s back instead of the nosebridge, and Doom just as easily becomes Tomb Raider. On the other hand, you can also place it on a Dummy Bone instead of the character, and plan camera’s movements seeing its supposed position while having your own “camera” completely separately. Ability to glue the camera to an arbitrary bone opens quite a new set of possibilities.

And… this is all, folks! It’s really *this* simple!

Sources:

Models used for the illustration: Chell and GLaDOS by MahosMMDaccount, environment by SKaa3w


– SEE BELOW for MORE MMD TUTORIALS…


— — —


– _ — –


Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

More MMD Tutorials...

No more boring MMD Camerawork - Keep it moving!

MMD Camerawork can be so boring. How can I add life to my MMD animations? ...read more

MMD Camera Work made the motion fit the song!

Can I use MMD camera work to make my motion file look better? How can ...read more

MMD Camerawork sets mood enhances animation showcases models

What can I do with MMD camerawork to improve my videos? How does camerawork affect ...read more

PMXE 0254f a Newer PMXE in English - More Complete Translation - Tools Reconfigured

What's the deal with the new PMXE 0254f? I can no longer do this and ...read more

The making of: "Bang Bang" Portal video

What did I just see, who are these people, and why should I care? (Oh, ...read more

Position stage near MMD coordinate axis center-line

How can I move the coordinate axis center-line into the part of the stage where ...read more

Camera Motion, Follow Bone, KillerBeer

Post navigation

Previous Post: How to make multi-part videos in MikuMikuDance
Next Post: MikuMikuDance turns Six.

Related Posts

  • 3D For Cheapskates: Making stereo MMD videos without special equipment 3D Stereo Video MMD
  • Learn to resize PMD models
    How to resize PMD models (and what to do when they don’t) KillerBeer
  • ColorShift Effect Dances using VMDSpectrum Analyzer ColorShift 3D Effect
  • Behind the Scenes insights into my newest video "the making of" my video
  • Making MikuMikuDance Pictures Render to Picture File Tutorial Camera Motion
  • Using Beamman’s SoftSmoke Effect Beamman's Soft Smoke

More Related Articles

About changing models skirts using PMD Editor PMXE KillerBeer
PMXE 0254f a Newer PMXE in English – More Complete Translation – Tools Reconfigured KillerBeer
3D For Cheapskates: Making stereo MMD videos without special equipment 3D Stereo Video MMD
"Say cheese!" Setting up the camera moves in MMD 7.39 takes some thought. Credits: MMD Little Town by Harner Productions, Chibi Miku Yamato Style 1.35 by Koshitsuki, Chibi NC DT SeeU by HousekineMinto, Video Camera by Dark Konata Camera Motion Instructions 1 – MMD Basics ARIZONA
How to make a Portal in MMD: blast a hole in the wall! Customize MME effects
The story of Portal Turret "Bang Bang" video The making of: “Bang Bang” Portal video "the making of" my video

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

Download the latest version of MikuMikuDance!
See the MMD Step-by-Step instructions page!
Learn how to make your own MMD motions!
LearnMMD.com
  • Win 7 Virtual Machine Runs MMD on MAC and Linux Kazuki Matsuoka
  • Teto replies!
    Fixing white models and accessories that don’t follow in PMXE Bandages
  • Culling unseen MMD model parts optimises computer assets (PART 2) Chestnutscoop
  • Hatsune Miku type N model download
    Download Hatsune Miku type N models from 2010… a set of 6! Downloading New Models
  • MMD Stages Source Featured
    Great MMD Stages Source: Deviant Art MMD Basics
  • MikuMikuDance Home Page VPVP is worth a visit! Intro to MikuMikuDance
  • Make Custom MMD Models using Downloaded Parts BigPerryman
  • Animate MMD ballet pirouette motion Creating Motions

Copyright © 2022 Learn MikuMikuDance – MMD Tutorials – Free 3D Animation Software and Instructions..

Powered by PressBook Premium theme

Go to mobile version