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o_ShaderCustomSet_v0_3 effect applies gentle color modification

Posted on September 8, 2016April 26, 2017 By Reggie_Dentmore No Comments on o_ShaderCustomSet_v0_3 effect applies gentle color modification

A Feature Article by Reggie Dentmore on LearnMMD.comWhere can I download o_ShaderCustomSet_v0_3? How do I use o_ShaderCustomSet_v0_3? I load the o_ShaderCustomSet_v0_3 effect and nothing happens.

o_toBleach, o_toMono, and o_toSepia are three of the four o_ShaderCustomSet_v0_3 versions.

o_ShaderCustomSet_v0_3 effect
applies gentle color modification

A reader emailed me a question about how to use the o_ShaderCustomSet_v0_3 effect. I had never seen it, before… so I did a search and found its source page.

Wow! There are MANY effects available from that page. I usedGoogle Translate the whole page to find your o_ShaderCustomSet_v0_3 effect... then go back to the Japanese page to use the link. Google Translate to help me read that page… the translation made it easy to find.

Find the link for the o_ShaderCustomSet_v0_3 effect on the Japanese version of the page.

o_ShaderCustomSet_v0_3 has one .x and four folders... each with its own effect version.

When you open the zip folder, you will see that you have a .x file, typical for any MME effect… and four folders. EACH of those folder contains a .fx file.

To use the effect, you load that .x effect file… and see that: nothing happens.

Then you click that MME button on the upper right of MMD’s screen and choose Effect Mapping. You then “set effect” and apply the effect of your choice to your model using one of those .fx files.

o_toBleach-bypass – “Bleaches” the colors of your model

o_toMono – Renders your model in shades of gray

o_toSepia – Renders your model in warm sepia tones

o_toCMYK – Not sure what this does… but I think you can use it to modify OTHER shader effects… see below…

Each of those effects is controlled by the Tr transparency setting in the AMP. A setting of 1.0 is maximum effect… and a setting of zero will effectively turn off the effect. You can register those settings in different frames to cause smooth transitions from “normal” to shaded.

You are ready to go…

the o_ShaderCustomSet_v0_3 SEPIA effect... applied only to Len.
… but wait, there’s more!

I translated the ReadMe into broken-English using Google Translate and, aside from the basic use of this effect, you can also add elements of it into OTHER shader effects. The instructions mention particular shaders and the exact lines of code to be modified or replaced as you edit them. … I have the translated ReadMe file for you. It’s tough to read, tough to comprehend because the translation is so poor… but looks to hold much promise for those MMDers who enjoy tinkering with effects.

Experiment…

Have fun with
the o_ShaderCustomSet_v0_3 effect!

 


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MMD Tutorials, MME Effects Tutorials, o_ShaderCustomSet, o_toBleach-bypass, o_toCMYK, o_toMono, o_toSepia, Reggie Dentmore

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