Where do you get the MME Mirror Water effect in MMD? How do you use the MME Mirror Water effect for MikuMikuDance? LearnMMD MME Tutorials. What else can you do with the Mirror Water effect for MMD direct X?
Looking Good with the MME Mirror Water Effect for MikuMikuDance!
I’ll be the first to admit that I really don’t use many effects. I do think they are amazing though and they enhance a lot of movies you see on YouTube and Nico Nico Douga. I found one really useful effect: the Mirror Water effect (AKA Water Ripple). You can download the effect here:
http://www43.atwiki.jp/beamman/
This is from Harner Production’s: Sachi Shirakawa’s YouTube Channel. The upload shows a video and a tutorial, along with some model links. By the way, Sachi is a great asset to the MMD community. She has made some great stages and models available for downloading and using.
Before you download, I recommend that you create a new folder (in your accessory file) and label it “Effects.” After you have the file, put it, and all your effects, in your brand new folder. You’ll see that there are two effects: MirrorWater_hi.x and MirrorWater_low.x. Mirror Water hi is a dark grey and Mirror Water low which is a light grey and very reflective. Whichever one you load will be your choice. Go ahead and open it up through the Accessory Manipulation Panel (AMP). It will pop up on its side. You now need to lay it flat by typing “90” in the Rx box of the same panel. Now change the size of the effect. Its size will depend on the number of models you want to use. The Si field is where you enter that number (by the way if you enter “10,” the effect will cover all 400 squares of the display field). Then register those two changes. Now load up some models and motion data and watch them dance lightly on the water. Don’t forget to uncheck the display coordinate axis and display ground shadow under the view tab of the Main Menu bar. It’s a beautiful effect as you can see from the Sachi’s YouTube video.
Mirror, Mirror, on the Wall …
The Mirror Water effect isn’t just a one-hit-wonder. It can also function as a large scale mirror. If you attach a dummy bone to the effect, and rotate, size and place it against a stage wall. You now have more depth to your scene. It isn’t an exact mirror image, but it can be used with great effect.
Two other uses for the Mirror Water effect are: if you want your model to move from a dark place (say a wall of water) into the light and vice versa. If you want to animate you models swimming in a pool or river; then this is a natural use as well.
A small word of warning, MME’s will require alot of computing power. So if you find your system slowing down; don’t be surprised. So use effects prudently, sometimes less really is more and that’s a good reflection on you.
Have fun with this.
Credits:
Miku, Teto, and Rin (by Planty-P) are dancing at Miku’s Dance Studio (by TrackDancer).
Nakao’s Teto is used for the animation.
Motion Data: Normal Walk by Tweekcrystal.
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Hi, how do you do the effect above where you walk through the wall with a reflection? Whenever I do it, it does not reflect a mirror image. Also, the controller I have doesn’t seem to like the .fx file
KB is right. It’s certainly worth trying. Although, you might be disappointed in the results. Especially when there are other and more realistic effects out there.
Check out Beamman’s site:
http://www43.atwiki.jp/beamman
I’m sure you will find something that might better fit your needs.
Kon’nichiwa! Can I replace the water in a stage (like Batokin Island) with this effect?
If the question is “is it physically possible” or “won’t a MMD hit squad come after me for trying”, then you surely can. If you’re inquiring whether you have the skill to do it, or whether you will like the result better than the original, there’s nobody that can answer that question other than you.
Hello!
Whenever I try to make the mirror accessory larger, the reflection becomes very low-resolution. From a distance, it looks alright, but as you zoom closer, the quality drops like a stone. I’ve been playing with the .fx scripts and such to try and fix it, but to no avail.
Could it be an issue with the effect, or is it more likely an issue with my graphics card?
It is the way the effect works. You can improve the quality by increasing mirror’s size in AMP *and* increasing WIDTH and HEIGHT parameters in the .fx file. Don’t make it too big, though, as it may crash your MMD. 2048×2048 should provide reasonable balance of quality and safety.
do i need MME for this?
Yes, you do. It’s easy to get and easy to install … see our Downloads page.
Try Beamman’s link here:
http://www43.atwiki.jp/beamman/
Link is dead