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Beamman’s MME SelfBurning Effect Sets your MMD models Ablaze!

Posted on June 6, 2013July 2, 2024 By Stella the Alchemist 20 Comments on Beamman’s MME SelfBurning Effect Sets your MMD models Ablaze!

Where can I get the SelfBurning EffectA Feature Article by Stella The Alchemist on LearnMMD.com! for MME and MMD 7.39? How can I make my MikuMikuDance model look like she is on fire? LearnMMD MME Tutorials. MikuMikuEffect has a fun way to set your MMD dancer on fire!

My Chibi Miku is on FIRE! ... using Beamman's SelfBurning Effect for MME MMD 7.39SelfBurning
is an amusing effect …

that looks similar to the default fire effect, but surrounds a model as if they were on fire. The effect also comes with two variations, SelfFreeze and SelfDarkness!

 

BurningButtonBeamman's Page is Very Japanese! This is the button to start the SelfBurning download.First, download the effect here, from Beamman’s uploader page. http://ux.getuploader.com/BeamMan/download/152/SelfBurning_v4.zip

There are Japanese file names in that ZIP, so use the Applocale/7-Zip routine, if you need to, to preserve those file names as you Extract your files from this ZIP.

Editor’s
Note: 5/28/2016

Another method for keeping the Japanese file names as you open a Japanese model zip folder is to use the free Bandizip software
with the Code Page dropdown set to Japanese.
See the Bandizip article.

Once you’ve downloaded the effect … and put it in your effects folder, open up The SelfBurning Effect download alos includes SelfDarkness and SelfFreeze!MMD and load a model of your choice.

Next, go to the AMP and load up whichever effect variant you’d like to use. (For the purpose of this article, I’ll use SelfBurning.x.) You may want to change the background to black, as this makes it easier to see. When you load SelfBurning, you should see a small streak of fire quickly appear and disappear between the model’s feet.

Now go to the MME tab. Click Effect Mapping. You should see three tabs: Main, VertexPosRT, and VertexPos_MaskRT. In the VertexPosRT tab, Double- Click your model and navigate your way to your Self-Burning Effect folder and choose SavePos.fx. Finally, go to the VertexPos_MaskRT tab and load Mask.fx on your model in the same way.

If everything goes right,
your model should now be on fire!

While the fire will be seemingly behind the model, you can go to the accessories edit box and set the draw order for SelfBurning to 0. This will completely cover the model in fire. However, I usually don’t like to do this, as it obscures their face.

You can SAVE your dance. When you later reopen it, you will have to set the VertexPosRT and VertexPos_MaskRT, again, in order to start the fire!

The same steps can be used for any of the other effects in the package. Pretty cool, huh? Using SelfBurning or the variants can really add some pop to your videos.


– SEE BELOW for MORE MMD TUTORIALS…


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Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

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Comments (20) on “Beamman’s MME SelfBurning Effect Sets your MMD models Ablaze!”

  1. Larry Gonzalez says:
    December 3, 2021 at 8:36 pm

    The burning effect, for some reason is behind the stage as well. I dont know how to fix it

    Reply
    1. Reggie_Dentmore says:
      December 3, 2021 at 9:40 pm

      Go to the Background tab… Accessories Edit… and move the effect to the bottom of the list. It’s like a drawing order issue.

      Reply
  2. A very Pissed MMDer says:
    September 19, 2017 at 3:17 pm

    I’ve literally followed those exact instructions and yet all I get is the stupid puffs of fire/darkness/ice at the bottom of the floor. I’ve loaded the vertexpos and vertexpos_mask in the right tabs for my model, but the effect doesn’t work. Just the stupid puffs at the floor. It doesn’t matter which effect I load, nothing changes. I’ve got the latest MMD already and have all that directx crap, but it just doesn’t work!!

    Reply
    1. Reggie_Dentmore says:
      September 19, 2017 at 7:58 pm

      I just tried it… no problem :)

      -Load a model
      -Go into camera mode
      -LOAD Selfburning.x
      – Go to MME and click Effect Mapping
      – Under the VertexPosRT tab highlight model name and Set Effect SavePos.fx
      – Under the VertexPos_MaskRT tab highlight model and Set Effect Mask.fx
      … Flame on!
      I just tried the steps… and it worked for me.
      I have no answer for you. Maybe Open that ZIP folder with Bandizip which keeps the unicode inside the Japanese files.
      –
      Send me an email… easier to communicate. reggiedentmore@aol.com

      Reply
    2. RayRay Risin says:
      March 1, 2018 at 6:23 am

      My files are named differently, possibly because of where I downloaded them from. And I have differently named tabs in MME than this does when I load it. I’ll list below what each thing is called for me, so if they’re the same, it might help you out. (List is like this: “NameInTutorial = NameInMyMMD”)

      SelfBurning.x = BoardSelfBurning.x
      VertexPosRT = BSB_ObjectRT
      SavePos.fx = BSB_Object.fx
      VertexPos_MaskRT = BSB_MaskRT
      Mask.fx = BSB_Mask.fx

      What I did was go to the BSB_ObjectRT, click on the name of my model, click on “Set Effect”, then load (double click or click once and hit the “Enter” key) BSB_Object.fx to my model, and it worked. It automatically loaded BSB_Mask.fx to my model under the BSB_MaskRT tab. Then, when you’re all done, click on “Apply”, then on “OK”. That got it working for me!

      Reply
      1. Reggie_Dentmore says:
        March 2, 2018 at 6:40 am

        Hello, Pissed MMDer… I just followed the instructions in the article, downloaded the effect from the link in that article, just now. The file names were as shown in the article. I loaded the model, loaded the SelfBurning.x, and followed the steps to apply the two .fx as per the article… “Flame On!” … As you said, it must be the files from the download-source you used.

        Reply
  3. Audrey says:
    June 19, 2016 at 3:40 am

    I downloaded MME and did what the readme said, but the MME tab still won’t appear
    i a m s o c o n f u s e d aaaaaa

    Reply
    1. KillerBeer says:
      June 19, 2016 at 4:09 am

      Is your MME of the same 32 or 64 bit type as your MMD? Do you have DirectX 9.0c libraries installed?

      Reply
  4. Anonymous35 says:
    February 14, 2016 at 10:35 pm

    I’m using MMD v9.26, but when trying to use this I’ll just get an error and nothing will load no matter what.
    Please help.
    “Failed to load effect file”

    Reply
    1. KillerBeer says:
      February 15, 2016 at 2:09 am

      Describe how do you try to use it in lowest possible details, starting with loading SelfBurning.x.

      Reply
  5. Azizi says:
    August 9, 2015 at 9:25 am

    I can’t find the ‘MME’ tab!!!

    Reply
    1. KillerBeer says:
      August 9, 2015 at 9:25 pm

      You have to install MME first, it doesn’t come with MMD automatically.
      https://learnmmd.com/http:/learnmmd.com/download-mme-v036-in-english/

      Reply
  6. Gohario says:
    February 1, 2015 at 5:10 pm

    Is there a way to only make the fire burn on a certain body part?

    Reply
    1. Mr.Emerald says:
      September 26, 2019 at 5:59 am

      Yes, Subset Extract your model and uncheck the parts you don’t want to burn in the mask tab.

      Reply
  7. A.O.SuZUME says:
    August 21, 2014 at 4:40 pm

    I’m sorry, but it’s not working on my MMD. I have ver 9.10, but it’s still the same right? Well anyway, all it does is that it burns out. I folled your directions, but what shoud I do?

    Reply
    1. Reggie_Dentmore says:
      August 21, 2014 at 4:59 pm

      Follow the instructions carefully. I just tried it with my MMD 9.12 and it worked just fine. When you first load the effect … the fire DOES light briefly and then “burn out”. You have to do the effect mapping as described in the article. I followed the directions and it worked OK.

      Reply
  8. Arizona says:
    October 4, 2013 at 9:41 pm

    Hey KillerBeer,
    The Accessory Manipulation Panel (AMP) uses three ways to adjust effects and accessories. X ,Y, Z, RX, RY, RZ for positioning and Si and Tr for size and transparency. The last two are what I think have the answer to what you want to create.
    I would recommend these articles: https://learnmmd.com/http:/learnmmd.com/category/af3-accessory-manipulationadjust/

    Reply
  9. KillerBeer says:
    October 4, 2013 at 10:38 am

    Is there a way to regulate fire’s thickness, for example if I want to make the fire a glove-like aura instead of a living torch?

    Reply
  10. NicoleNakanoMMD says:
    June 16, 2013 at 3:30 am

    Sorry If This Out Of Topic.How To Make A Profile Pic On each posts?(The Teto pic One)

    Reply
    1. Reggie_Dentmore says:
      June 16, 2013 at 11:06 am

      I will send you an email about that … Reggie D

      Reply

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