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The MMD 7.39 BONE MENU Options

Posted on September 12, 2011November 21, 2016 By Reggie_Dentmore No Comments on The MMD 7.39 BONE MENU Options

The MMD 7.39 BONE MENU Options

This article is OBSOLETE. It was written in the era of MMD 7.39 and no longer applies to the newer versions of MikuMikuDance.

MikuMikuDance Bone Menu optionsX, Y, Z VALUE TO 0: Moves the selected bone to the Zero Position.

ROTATION DEGREE TO 0: Rotates the selected bone to the Zero Position.

NUMERIC INPUT: Allows you to move the selected bone to specific coordinates. X and Z Values: a setting of 5 moves the bone one grid-line on the coordinate grid.

MODE: GLOBAL/LOCAL: The G key on the keyboard toggles the Global/Local function. You can see which mode you are in as displayed above the XYZ Rollers on the right of the Stage. As of this writing, I do not see any value to this function. Please email me with the info if you understand the Global/Local modes.

Click aa1 MENU Option Descriptions in the Contents section to see all of my Menu Option write-ups.

Please email me, Reggie Dentmore, if you have questions. I learn more as I research the answers to your questions.


– SEE BELOW for MORE MMD TUTORIALS…


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Visit the LearnMMD.com Homepage! Plenty of Mikumikudance instruction and info!

More MMD Tutorials...

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Use Center Position Bias to duplicate a motion

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The FILE Menu Options

How do I add music to my MMD animation? Describe the File Menu options choices. ...read more

MENU Option Descriptions, Nuts & Bolts Tags:menu options, mikumikudance

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